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Up Topic 3D mesh rendering

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In Response to Clonk-Karl
An animation can either be active or inactive. If it is active, then it has a position and weight assigned and it influences the bone transformations. AnimationPlay() now activates an animation, and AnimationStop() deactivates it.

So when not calling AnimationSetState() periodically then the animation is "paused", but it still influences the Clonk's appearance. With AnimationStop() it does not anymore.

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