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Up Topic 3D mesh rendering

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In Response to Sven2
I agree ActMap should be kept and actions get properties to let them play animations, along with the ability to set multiple actions. Maybe have a primary action used for physics behaviour (procedure, attach) and secondary actions for animations and callbacks. Physics behaviour could be detached from actions later (e.g.: Have procedures seperate from actions), but that would be a different and unrelated step.

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