Not logged inOpenClonk Forum
Up Topic Clonk model

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Clonk-Karl

> Another important thing we need is "attaching" things to the clonk. For example for digging the clonk needs to hold the shovel. For the firearm-animation he has to be able to hold a weapon. Well ck, that should be your task I think. Perhaps we need to discuss a bit how this should be done.


This is only about attaching meshes, not about attaching objects, right? I am somewhat afraid of the latter because of network synchronization issues. So would something like the following be enough as a first step?

int AttachMesh(id source, string bonename);
bool RemoveMesh(int attach_id /* return value from AttachMesh */);

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill