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Up Topic Do we really need buildings?

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In Response to Sven2
Imo, at least the graphical idea of an "entrance" should stay. It could be handled so the Clonk usually stays outside the building, but enters it as soon as he starts an action in it (and leaves when the action is done/cancelled). Castle buildings could have a special "shelter"-action, which would last until you cancel it and lets the Clonk enter the building.

For melees, it would be nice if an enemy Clonk could do some action to pull busy Clonks out of production buildings (sort of like the throne in CR), as it has always been annoying when an enemy Clonk just waited inside a building and all you could do was follow inside and hope you'd have more energy/better fight physicals.

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