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Up Topic Do we really need buildings?

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In Response to PeterW

> Sounds like you want a more real-time Strategy Game stylished Clonk.


You're confusing me. In most RTS I know, there are possibilities of putting units into buildings. Burrows anyone? I don't see how this is related.

> Actually I'm a fan of funny-but-not-so-usefull features, that is a reason for me to play Clonk.


You want to keep a feature precisely because it makes no sense? You are on shaky ground, my friend.

> I would like to see a Clonk shooting with a bow from the window of a little crib.


Great, this is exactly what I'm talking about. For really nifty possibilities, we'd have the Clonk attach somewhere, for example - so he can also use bows and the likes. There are already beds and anvils that use some sort of in-between-state. That should become the norm. Therefore, everything still remains an outside activity (=> easier scripts) and the interface is similar (=> easier playing). Everybody wins.

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