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Up Topic Do we really need buildings?

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In Response to PeterW
Well, as I already said - I feel the need for Clonk shelter arises from the impulse to "take Clonks out of the game", because it's simply impossible to control multiple Clonks at once. I would argue having fewer Clonks is therefore the more straightforward approach.

And newbies asking is solely a problem of graphical representation. A base could now become a flagpole with some wares grouped around it, for example. The anvil already doesn't look like you could enter it. All activity should become "open air" - in the best case, we can even do some proper Clonk animation. Wouldn't it look cool to have the Clonk build the blimp in the open?

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