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Up Topic [Revived][Model] Gold chunk

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In Response to Asmageddon
I think I mentioned this somewhere already, but I dont remember, so I'll repeat(?) it: Why not use proceduraly generated models for materials? We could have low poly UVsphere with randomly offsetted vertices and texture assigned according to material of the chunk. It could be then optimized, and maybe rendered to still 2d sprite. I dont think that storing shape of a chunk would be too costly. Vertices offset from center of object could be stored in 8 bit integer variable to limit memory usage. Or we could make mesh generated at moment of rendering based on general random seed&no. of object so same object would be always the same and there would be no additional info to store. Well, do as you think will be better :P

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