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Up Topic [Bug/Idea] Digging effect

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In Response to Günther
I simply replaced all occurrences in the engine with the color of the top-left edge of the texture. Not particularly elegant, but iirc the only real use was the color for the palette of the landscape.bmp, so computing an average would have been overkill. I'm not even sure an average would be better for this use - if the color of the top left edge doesn't satisfy, one can simply move the texture around, and possibly get an even better color than the average.

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