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Up Topic Network/League - not possible in OpenClonk?

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In Response to knight_k
Yep. It's planned to allow only "official" build clients, containing some secret authorization code, to take part in league-games.
Using the (non-league) master-server features will be possible with self-built clients as well, at least as long as no abuse occurs...

As even with approved dedicated hosts, client-side (not sync-relevant) changes will still be an issue. So there is no real (simple) way around using some safe/secret authorization to ensure fair games.

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