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Up Topic Improved Physics

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In Response to Ringwaul

>If a Object is faster, it decelerates to it's maximum which is calculated via mass


I think terminal velocity would be much better defined by some 'drag' variable. One of the first things you'll learn in physics it that mass is not related to gravitational acceleration (though I believe it does affect momentum).

>Objects in Water (Stone) don't fall done, they are way slower then in free fall


This could also be defined by a drag variable.

>OnHit


There is already the Hit() callback, but you'd have to write a script for displacing terrain.

I'd like to say these are some nice ideas which really could have a beneficial impact on the game. :)

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