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Up Topic Wind Jar's method of charging

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In Response to MimmoO
done. now reloads one charge per frame to a maximum of 60.

while in the reloadingstate, takes a random position around the jar which is in a distance of maximum 50 px. if that position is neither solid nor liquid, the jar gains one charge.

this makes 2 seconds of reloading when youre in the air, and about 6 seconds when youre in a normal sized, clonk-digged tunnel.

the jar is also a bit more powerful now, 120% the power of the old one (the old one had a maxcap of 50 for the amount).

need some feedback, if its okay now.

also, it was mentioned to redesign the visual of the jar. newton had the idea for some bagpipe/vacuum-cleaner mix. any suggestions?

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