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Up Topic Cannon - Gunpowder Requirement

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In Response to Zapper

>because it makes the player micromanage producing the required gunpowder just to shoot it.


But the Clonk economy is about managing stuff like that, or not?

If you just don't like that the player has to carry a lot of single objects (i.e. one object for one shot), make it a gunpowder barrel and not a lump of gunpowder as it currently is.
The cannon is different compared to a catapult. To justify that it is (or should be) a lot stronger, it has to be harder to handle (the catapult on the other hand can be used for free). And I want to blow up stuff with gunpowder barrels.

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