Not logged inOpenClonk Forum
Up Topic Cannon - Gunpowder Requirement

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Ringwaul

>Why not just consider the gunpowder keg as a (stackable!) ammunition for the cannon ... instead of a material which is meant to be refined further?


Well, the player shouldn't be able to create a single "Blackpowder" object. By creating the powder keg, he is basically producing a whole barrel of it (only 1 sulphur and 1 coal for 12 gunpowder). Therefore, for objects that need gunpowder for construction (ie: the Boompack or Leadshot) the player needs a way to be able to use that gunpowder.

Currently, the powder keg isn't a stackable object. It only is constructed with the contents of 12 blackpowder. When emptied, it turns back into a barrel. Therefore, all the cannon is doing is fetching blackpowder from the keg's contents. I was thinking it would be conceivable to allow production buildings to search the contents of the objects contained within themselves. This would allow the powder keg to work with any production that requires gunpowder and still work with the cannon.

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill