Not logged inOpenClonk Forum
Up Topic Idea: Accessible Buildings

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Clonkonaut

> It's not possible to introduce inside doors or walls here, for example.


I don't understand. Inside doors? And this could be possible by transforming already built walls.

> And maybe I want to have one side completely closed or open?


I really don't see the sense in this. The only advantage is transportation. On the other hand we could just design the towers with wider doors.

> And what about drawbridges?


That's a transformation of a tower, I mentioned that ;)

> Door(s)


Again, what doors?

> Ladder (to get one level higher)
> Castle elevator


Well, no problem with that.

> Production specialisation? (only because you mentioned it, I don't quite understand that particular idea)


You create this one, construct e.g. a forge in front of it and then the forge is boosted. Just because production in a melee is so unpopular (to much time, to less effect).

> For extending your castle, you *should* have to go outside, that's a tactical issue.


Well, it's a tactical issue which totally destroyed the setting that you build your castle while fighting the enemy.

> And the nose thing isn't really something that I feel we should encourage.


It's already possible to make this (and it's done) in CR, by using 2 chunks of loam. This will just make it easier.

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill