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Up Topic c4u Update System

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In Response to Newton

> Well, I'd definitely want to be able to recall broken versions. Experience tells us that the update mechanism will get broken by a change eventually.


If always the newest build is loaded, this is fulfilled, right? A more intelligent update structure can be designed in the masterserver code after the initial change (without pressure of time because of an upcoming release) that takes this into account.

> Rest


Yeah, that sounds pretty intelligent/advanced. I want to stress that I am of the opinion that the development of such automatic scripts/update logic in the masterserver should definitely come after the change from update logic in the engine -> update logic in the masterserver and not be done at the same time. The update system is a critical system which should 100% work for every immediate development step.
Regarding the issue that the compiled engine/content needs to be moved to the computer producing the update: Why can't the script that outputs the different update packages not be on the same machine as it was compiled? I mean, these would probably only be some batch/bash scripts calling c4group.

> So we already have people writing scripts to automatically compile and publish the game


Do we? You mean CKs(+Isilkors?) nightly builds?

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