The menu entries for these objects need a background just like in CR. They should all be in the same style with different colours for the three types, Imo. A good ansatz has been made by Spell. But we need a concise style for all objects. So if anyone wants to create three background objects please do so. Pls also use this this thread for discussions about the style. I personally like the shape by Spell, with colors Blue for goal, Yellow for rule, Green for environment.
Spell, actually. Though I do not remember him providing any object files.
I could do it but... do not know if I have time for it. Lets put it this way: If no one else takes the job, I will do it.
EDIT: OK, I'll do it :-)
What size should it be?
EDIT: OK, I'll do it :-)
What size should it be?
Ok, here we go for now:
(CC-BY licenced)
As soon I as I know which size it should be I will finish this one (by adding an appropriate background).
Probably I should draw a rounded rectangle (the one that Spell had) - it looked nice
(CC-BY licenced)
As soon I as I know which size it should be I will finish this one (by adding an appropriate background).
Probably I should draw a rounded rectangle (the one that Spell had) - it looked nice
You misunderstood me, sorry if I did not made it clear enough. This thread is about the background graphics(just the red square in Spell's example), these need to be equal for all goal, rule and environment objects, apart from the colour. For the parkour goal on could have for example have two running clonks towards the finish line, on that (brown/blue)? background.
OK, my bad :-)
So you just need squares of different color. What size should the background images have?
So you just need squares of different color. What size should the background images have?
I think any multiple of 64 can do. Maybe someone else can say something sensible about this.
So, here is a little try from me, but its just a rough example of what I've thought.
PS: Ok, maybe some soft shadow would look nice, too.
I hereby license the following file(s) under the CC-by license
PS: Ok, maybe some soft shadow would look nice, too.
I hereby license the following file(s) under the CC-by license
my suggestion:
Template without shine
Enviroment Green
Goal Blue
Rule Gray
could also use template colour as rule colour.
all are bit 3d, and shine a bit (about 10 px shineway)
Template without shine
Enviroment Green
Goal Blue
Rule Gray
could also use template colour as rule colour.
all are bit 3d, and shine a bit (about 10 px shineway)
I don't like the colors at all, they nearly haven't got any saturation - a bit stronger would be nice.
Hm, quite similar to the original one:
Maybe too strong, the whole thins should still be darkened a bit. I actually prefer red as a rule symbol, since it is not as dark as the blue - all others are relatively light and friendly. Done with Blender and Yaf(a)ray.
I hereby license the following file(s) under the CC-by license
Maybe too strong, the whole thins should still be darkened a bit. I actually prefer red as a rule symbol, since it is not as dark as the blue - all others are relatively light and friendly. Done with Blender and Yaf(a)ray.
I hereby license the following file(s) under the CC-by license
Attachment: rules.blend (186k)
Another idea for goals: We might use different designs for fulfilled/unfulfilled goals.
For instance, the (current) desaturated, dark background when it's not fulfilled and a more saturated version when you're done. Also, the goal line could be broken.
For gold mine, the gold could be put into a lorry when done. Wipfs are put on a leash when rescued, etc.
Alternatively, unfulfilled goals could be presented in a frame, which is filled when the goal is done.
For instance, the (current) desaturated, dark background when it's not fulfilled and a more saturated version when you're done. Also, the goal line could be broken.
For gold mine, the gold could be put into a lorry when done. Wipfs are put on a leash when rescued, etc.
Alternatively, unfulfilled goals could be presented in a frame, which is filled when the goal is done.
> For instance, the (current) desaturated, dark background when it's not fulfilled and a more saturated version when you're done.
Hm, aren't the unfulfilled goals more important and therefore more better candidates for the bright colors? The fulfilled goals could be desaturated (which can be done by the engine in a pixel shader) with a bright star/checkmark/whatever.
I'd attached a .xcf file where you could simply change the color. Here are some previews for comparison-reasons.
I hereby license the following file(s) under the CC-by license
I hereby license the following file(s) under the CC-by license
Any suggestions on how the rule and the environment images should look?
my suggestion:
Enviroment should be green/greenish, or may even colourhcangin depending on the landscape (desert: more yellow etc)
Goals should be Blue imo. iirc, in CR they were also blue
Rules should be gray, but im open here for other ideas.
Goals should be displayed in the top right corner. maybe in one line, and if there are too many of them, they will be displayed smaller.
enviroments as rules are displayed together in a line below, but much smaller, maybe 1/4 of the size.
another idea: all those object are displayed verry small together in one line/bunch. if you hover over them, the goal or whatever will be displayed bigger, as long as you hover over it (like the bar-thingie from apple mac)
edit: whoops, i somehow understood "how they should be displayed"... oops^^, well, i think this can be the parent of a discussion about how to display then
Enviroment should be green/greenish, or may even colourhcangin depending on the landscape (desert: more yellow etc)
Goals should be Blue imo. iirc, in CR they were also blue
Rules should be gray, but im open here for other ideas.
Goals should be displayed in the top right corner. maybe in one line, and if there are too many of them, they will be displayed smaller.
enviroments as rules are displayed together in a line below, but much smaller, maybe 1/4 of the size.
another idea: all those object are displayed verry small together in one line/bunch. if you hover over them, the goal or whatever will be displayed bigger, as long as you hover over it (like the bar-thingie from apple mac)
edit: whoops, i somehow understood "how they should be displayed"... oops^^, well, i think this can be the parent of a discussion about how to display then
Jusk kidding :-). In fact, I think we need something like this:
i dont like them. imo they should have a small 3d-effect as spells goal had. about the colour: i think green would fit most. about a pattern: i dont think a background needs that. maybe a verry low and small noise, but nothing as in the post above
Come on, guys! Of course they should have dimension. And background texture must not mess up with the exact image that will be depicted on the foreground.
But right now I am too far away from tools I need to create theese images.
I will post them in the evening when I come home.
But right now I am too far away from tools I need to create theese images.
I will post them in the evening when I come home.
This one is better. I'd also try shaded edges.
EDIT.: Maybe something simmiliar to that:
I hereby license the following file(s) under the CC-by license
EDIT.: Maybe something simmiliar to that:
I hereby license the following file(s) under the CC-by license
Well, lets imagine how final images can look:
1) By Atomclonk
2) By B_E
3) By Mimmo_O
Sorry, I didn't even try.
EDIT: You can do it yourself to prove your image is the best :-)
EDIT: You can do it yourself to prove your image is the best :-)
Attachment: goal.blend (154k)
Dont like the rounded edges, so here an alternative.
I hereby license the following file(s) under the CC-by license
I hereby license the following file(s) under the CC-by license
I like the glow around the object. It gives the whole picture a finished look
I'd like to see how it looks when you change the glow around the object to a shadow (aka color to black and maybe a bit sharper edges)
I retried mine with corners, I just like the saturated look:
I hereby license the following file(s) under the CC-by license
I hereby license the following file(s) under the CC-by license
Attachment: rules2.blend (261k)
I just want to mention that a colored background to distinguish goals, rules and environment objects is not necessary at all. They won't be shown together anyway. While using a common background might be OK just so that the stuff on top gets visible better, you might as well just use a simple piece of parchment or a black shadow. Since the goal is showed all the time, we might actually want to NOT use a too bright colorful box.
(EDIT: I vote for the parchment)
(EDIT: I vote for the parchment)
Something like this? I need something to background the icons for current environment objects (and the grass I am making), anyways.
I hereby license the following file(s) under the CC-by license
I hereby license the following file(s) under the CC-by license
Hm. On this piece of parchment you can draw ABSOULUTELY anything you like. Personally I prefer images which would be drawn on this kind of background to be schematic colorless wireframes (though they would be hard to distinguish one from another)
Yeah this is exactly what I mean - a sketch on a parchment (looks GREAT, thought does not apply ingame - we want something bright and colourfull... oh, pity :-(
Do we? I want something that does not always attract attention towards itself. It should be in the background because I most possibly only look at it at the beginning of the round one time (and after that only at the text beneath or at the scoreboard). Also, imagine on the top bar, there will be a wooden bar in the background, it won't be see-through. A parchment on a wooden board would be pretty unobstrusive and fitting while a sparkling red box with thick black borders will look out of place.
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