

1) if I forgot something please remind me as soon as possible;
2) before you start arguing please consider this issue (there hasn't been any discussion yet);
3) there are some models postscripted with
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which would be improved as soon I get any ideas of how it can be done;4) if there are images you don't like (aside from those postscripted with
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) feel free to post any suggestions about their improvent (actual help will be highly appreciated);5) I myself have some additional materials in mind, but I will my ideas later in a respective forum board;
6) If someone already implemented any of theese, please renew the images (clear the cache, renew the thread, download latest images and reimplement them) because I've done a lot of modifications lately;
7) last but not least: I would also like to hear an answer on this question of mine, because I feel like adding some more images (at least 2 for each material, actually).
Thanks.

>If someone already implemented any of theese, please renew the images ... because I've done a lot of modifications lately;
Mmkay, will do when I get home.



It would be nice have it here (IF it is a texture - not just a rendered image modification) so it can be properly applied to the flint model (NOT a rock model).




So that's it for spherical flint...
Now we proceed to the edgy one.
Texture (oh, no, this is not a texture :-< ) looks good (I'd say, perfect) on it with all theese cracks highlighted by a raggy shape - not an effect (I can say) that could be achieved if the shape is round. The problem is: flint has a natural (hopefully undoubtfull) origin thus it should come in several different shapes (I plan on making 5 of them).
So, why do I say all of that?
Lets keep the current placeh... no, this is already not a placeholder but a full-value flint most of people (including me) would like to see in game... so lets keep it for now. When time comes there will be more "rocky" shapes to which this texture (ah... again, this is not a texture in the full sense of the word) can be applied.
P.S. Besides, I do not like my flint model either (comparing to most of the other models) so I'm always open for suggestions. In the end - this is what OpenSource is for.

>The problem is: flint has a natural (hopefully undoubtfull) origin thus it should come in several different shapes (I plan on making 5 of them).
I fear we were talking at cross-purposes. Its' no problem because we can have some different shaped flints. Just render a few additional rocks and give them to me. I'll then edit them in GIMP into flints and commit them.

> I'll then edit them in GIMP into flints and commit them
That is exactly what I was hoping to hear :-). Unfortunately right now I do not have enough time to create additional rocks (maybe in few days) so lets keep the current rock-flint for now.

As for gold: Do not like the color - there is a lot of work to do yet but I need any comments on how it should actually look.
As for flints: I will create a separate topic for them later.
Thanks to everyone for their suggestions, comments and actual help. Don't forget to check this topic as well.
P.S. Last but not least: could someone commit all of this stuff to the resources repository?

>could someone commit all of this stuff to the resources repository?
I won't be able to, it will take me hours. :(
However, my crappy connection doesn't stop me from implementing all these materials (into the actual game).


I hereby license the following file(s) under the CC-by license


I hereby license the following file(s) under the CC-by license
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