Not logged inOpenClonk Forum
Up Topic Development / Art Workshop / [Model] Windmill
- - By MimmoO Date 2009-04-28 16:39 Edited 2009-04-28 16:45
more or less simple windmill. has 773 points and 1301 polys (all triangles). you can use it for free, whatever licencse, i dont know. its made for OpenClonk.
mfg: Mimmo_O

Pictures:

I hereby license the following file(s) under the CC-by license
Parent - - By henry [de] Date 2009-04-28 16:50 Edited 2009-04-28 16:54
Gr8t.
But for a "more or less simple windmill" there are very much polys. :o
Hm. Ehrm ... *gimp*
Parent - - By MimmoO Date 2009-04-28 17:00
if i'd leave them out, the whole construktion would look verry static and not that smooth it would. i like it more that way.
Parent - - By Newton [es] Date 2009-04-28 17:17
Perhaps we need to reduce the polycount later but don't worry about that now. We don't have any test results yet on how many polys one building should have anyway.
Parent - - By henry [de] Date 2009-04-28 17:39
Supports the OGRE-Format LOD?
That would make things easier. :)
Parent - - By Isilkor Date 2009-04-28 17:58
The engine itself does, I don't know if the format supports it, and if it does, whether the common exporters do.
Reply
Parent - By henry [de] Date 2009-04-28 21:01
:D
Parent - By henry [de] Date 2009-04-28 17:40

>i like it more that way.


Me too.
But imagine you have many buildings/objects on the screen. :o
Parent - By Isilkor Date 2009-04-28 18:01

> very much polys


After a quick estimate we came to the conclusion that 1300 triangles are probably not too many. Until I get off my lazy derrière and finish coding though, it's all guesswork.
Reply
Parent - - By Newton [es] Date 2009-04-28 17:15
Wow, awesome model! I like the added details like this power connector(?) on the bottom, the wooden planks and that roof :D
Parent - - By MimmoO Date 2009-04-28 17:50
Thanks :) the guess that it is a power connector is right. i though i should made smoething you can connct Cables to, because the original windmill does not has something like this.
i like the planks too :) if there will be good zoom and more allowed polys, i though of adding some ropes or big nails wich connect them to the mainpart. wow, i wonder why everyone like this roof :)

sry for my bad english :I
mfg mimmo
Parent - - By Newton [es] Date 2009-04-28 18:09
For zoom, we aim it to be 3x the size now as the standard/maximum zoom. But that's not really set.
Parent - - By MimmoO Date 2009-04-28 18:14
what about making extra moddels for high-zoom? but that would cuse higher file size...
Parent - By Newton [es] Date 2009-04-28 18:16
http://forum.openclonk.org/topic_show.pl?pid=1175
plus there is the possibility to bake normalmaps out of high-poly models.
Parent - - By Maddin Date 2009-04-28 18:32
Will it be smooth zooming or skipping?
Parent - - By Sven2 [us] Date 2009-04-28 18:45
Probably smooth. It's working right now and looks cool.
Parent - By Maddin Date 2009-04-29 14:47
*agree* :)
Parent - By Enrique [de] Date 2009-04-28 17:50
Very nice!
Reply
Parent - - By Newton [es] Date 2009-06-28 20:35
Low-poly version with ~250 Faces. The image is the UV-map template for texturing. Anyone has some neat textures for the wings and the beams/planks?
Attachment: wind_generator.blend (244k)
Parent - - By Newton [es] Date 2009-06-29 01:41
Texturing in progress... going to bed now. Any ideas for the roof?
http://www.westnordost.de/misc/texturing.png
Parent - By Nachtfalter [de] Date 2009-06-29 11:10
I prefer some "cuts" in the wood at the length of the bars. Maybe you make the roof wood-ish too?
Reply
Parent - By Matthias [de] Date 2009-06-29 13:13
Darker wooden shingles might fit well for the roof.
Reply
Parent - By Clonkonaut [de] Date 2009-06-29 13:27
Also test a metal roof (as this is the part of the construction that has to stand the force of the wind wheel).

Zelda!
Reply
Parent - - By Newton [es] Date 2009-06-29 15:14 Edited 2009-06-29 15:21
Done. ~230 Faces. License is CC-BY.
Attachment: wind_generator.zip (1171k)
Parent - By Caesar [de] Date 2009-06-29 17:24 Edited 2009-06-29 17:26
I don't like the thingy on the top, where the rotor is attached... Couldn't the separation between steel and wood be sharper?
[Edit:] Browser resize said, it would look fine ingame... *cough*
Up Topic Development / Art Workshop / [Model] Windmill

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill