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Up Topic General / General / My bachelor thesis
- - By Newton [de] Date 2011-05-14 16:26 Edited 2011-05-14 16:28
As some of you know, I wrote my bachelor thesis about a topic that is not completely unrelated to clonk:

An edge-based approach to changeable 2D landscapes for computer games

For those who are curious and would like to take a look, I attached it to this post. The implementation is still a prototype and some parts are missing, but I am working on that.
Attachment: Bachelorthesis-TobiasZwick.pdf (2188k)
Parent - - By Caesar [de] Date 2011-05-14 17:27
Why do you make the effort to allow 180° polygon edges?
Parent - - By Newton [de] Date 2011-05-19 23:12
(You meant polygons with concave edges)

Because it's not much more effort. It would be more effort to make the polygon clipping algorithm only produce convex polygons.
Parent - - By Caesar [de] Date 2011-05-20 14:34
No, I exactly meant polygons with two successive, parallel edges. You don't have to clip for that.
Parent - By Newton [de] Date 2011-05-20 17:06
I suppose you mean successive parallel edges which go into the same direction: It is no effort to allow them. No algorithm would be simpler if I disallowed this.
Up Topic General / General / My bachelor thesis

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