As some of you know, I wrote my bachelor thesis about a topic that is not completely unrelated to clonk:
An edge-based approach to changeable 2D landscapes for computer games
For those who are curious and would like to take a look, I attached it to this post. The implementation is still a prototype and some parts are missing, but I am working on that.
An edge-based approach to changeable 2D landscapes for computer games
For those who are curious and would like to take a look, I attached it to this post. The implementation is still a prototype and some parts are missing, but I am working on that.
Attachment: Bachelorthesis-TobiasZwick.pdf (2188k)
(You meant polygons with concave edges)
Because it's not much more effort. It would be more effort to make the polygon clipping algorithm only produce convex polygons.
Because it's not much more effort. It would be more effort to make the polygon clipping algorithm only produce convex polygons.
No, I exactly meant polygons with two successive, parallel edges. You don't have to clip for that.
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill