Currently, the 'Settlement' test scenario has rather ho-hum terrain. Large, sweeping brushstrokes of various materials, massive deposits of gold, ore, and coal, found throughout any level of terrain. Definitely this is very rough and not so nice-looking.
I've made a really quick picture of what a basic terrain should look like when generated. Something like this is very simplistic but also looks appealing.
The earth-gradient is also important. I've added two textures, "earth_topSoil.jpg" and "earth_midSoil.jpg". "earth_Dry" would be the bottom-most layer of the soil gradient.
I've made a really quick picture of what a basic terrain should look like when generated. Something like this is very simplistic but also looks appealing.
The earth-gradient is also important. I've added two textures, "earth_topSoil.jpg" and "earth_midSoil.jpg". "earth_Dry" would be the bottom-most layer of the soil gradient.
Not sure what you are addressing here exactly the Scenario.txt generator or the Landscape.txt one? The first may be abandoned completely in my opinion. Regarding the second, what you've displayed here can be generated, though may not be that trivial.
This picture reminds me that we really need mipmapping on the terrain.
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