As Zapper mentioned a loom as well as a spinning wheel could be combined to get one single construction. That construction needs to processThe following model is not poly optimized nor final state.
http://wiki.openclonk.org/w/Settlement_Design_Document#Spinning_Wheel_.2F_Weaving_Loom (I don't know why its strikethrough)
Improvements, ideas?
I hereby license the file wheel.png under the CC-BY license
I hereby license the file wheel_1.png under the CC-BY license
I hereby license the file wheel_2.png under the CC-BY license
http://wiki.openclonk.org/w/Settlement_Design_Document#Spinning_Wheel_.2F_Weaving_Loom (I don't know why its strikethrough)
Improvements, ideas?
I hereby license the file wheel.png under the CC-BY license
I hereby license the file wheel_1.png under the CC-BY license
I hereby license the file wheel_2.png under the CC-BY license
At the moment, the only thing, that would move is the wheel, right? And that's just the same like in the sawmill.
Have you seen Wallace and Gromit? There is an episode, where they have a Knit-o-matic... It has these arms, that move around and go in and out of some kind of bowl. It looks very interesting when the arms move that way.
Have you seen Wallace and Gromit? There is an episode, where they have a Knit-o-matic... It has these arms, that move around and go in and out of some kind of bowl. It looks very interesting when the arms move that way.
No, that board with the strings would also move up and down. The fabric (with a more neutral color) could also spin.
Mhm. I am very fond of Matthi's model. And it was never the idea to have two seperate buildings but one that makes cloth from cotton regardless of the look / name.
It was - I believe Matthi even created his model with that intention. But I have to admit that I completely fortot about his model.
In the repository, in Loom.ocd of course. I even told everyone.
The loom is not usable right now, I can't view the model ingame. Got that well known No-Graphics-Error.
Don't know about that. Possibly I did something wrong back then, I just dumped the model in there (thought someone might supervise it later).
But apart from that you can of course always use Ogre Meshy to view .mesh files ->
But apart from that you can of course always use Ogre Meshy to view .mesh files ->
Still kinda looks half-finished to me. If I didn't know what it was, I'd probably guess it was some mysterious construction - maybe to gain energy from earthquakes.
I would probably not guess that it was a loom.
I would probably not guess that it was a loom.
I agree with Zapper here. I mean, it looks nice but... its just a cog animation. On the CM, I thought that it is an early work in progress and that it will only be a small part of the complete model.
Dragonclonk's sketch is much more clear in what the machine does.
Perhaps the cog animation could be integrated into Dragonclonk's idea. Even some models of the spinning jenny of which Dragonclonk's model is clearly inspired do have wheels/cogs at an angle, for example this one: http://historycanbefun.com/pics/the-industrial-revolution/Spinning_jenny.jpg
Dragonclonk's sketch is much more clear in what the machine does.
Perhaps the cog animation could be integrated into Dragonclonk's idea. Even some models of the spinning jenny of which Dragonclonk's model is clearly inspired do have wheels/cogs at an angle, for example this one: http://historycanbefun.com/pics/the-industrial-revolution/Spinning_jenny.jpg
In case Matthi had the model in his dropbox during the CM, I can check whether I have it this evening.
PS: He did and that means I have a version of the model.
I don't know whether it is the newest one but I don't think Matthi worked on that after the CM, so it should be.
I don't know whether it is the newest one but I don't think Matthi worked on that after the CM, so it should be.
I haven't seen these screenshots before, huh. Is the model posted somewhere? Can you do that?
PS: to rephrase: Matthi's model doesn't look like a spinning wheel, but Dragonclonk's model is a bit too conservative for my taste - it's all straight beams etc. The same mistake that I did for my first placeholder-model, which didn't look whacky at all
Agreed. But consider that the thing Dragonclonk posted was just a sketch. His sketch could use some productive feedback what to improve. You already mentioned one thing. Does anything else come to your mind?
What I like about his model is that you immediately recognize what it is. I could place someone who never played Clonk in front of that and he would say "Well, I guess something to create cloth"
Hm, just brainstorming a bit - a cog wheel as the spinning wheel? Maybe some sort of "(steam/power-) engine" that shakes around if the wheel is active?
Hm, just brainstorming a bit - a cog wheel as the spinning wheel? Maybe some sort of "(steam/power-) engine" that shakes around if the wheel is active?
Yes a bit more engine technique would be fine, but when I hear loom or spinning wheel a more or less fragile construction comes in my mind not a massive steam engine. You would need a big sign attached on this construction to clarify what it produces.
Why? An engine could be attached to your model. It would still be clear that it does something with cloth. I did not mean a huge engine instead of the building. I meant something small to justify that the spinning wheel is moving.
Because a non-round wheel usually contain an unbalance, which leads to more stress on the axle.
Aren't you a neurophysician! What would YOU know about wheels!
Round wheels are a governmental conspiracy.
Round wheels are a governmental conspiracy.
Ultimately, there is no objection against my idea? I'd also include Zappers idea of a steam engine and translate it to a low poly model this weekend.
What do you mean with whacky? The design now will be more industrial than CR-like.
"generally not looking as if any sane person would construct that". You have straight beams, a solid construction. I'd vote more for a style that looked like someone constructed it quickly with a hammer out of wood. Maybe some more steampunk-ish elements (the generator f.e.), too
don't let the wheel move in a smooth motion! let it wobble (maybe only when turning on and off?)
Right. The whole construction will be cobbled together. ;) But animations have to wait because I need to learn how to animate in blender (better export support). At the moment it's not possible to animate in Cinema 4D for OC-Ogre.
Quite some time ago I did a short sketch but never posted it.
Here it is.
Here it is.
The left part looks familiar
Attachment: VID_20140228_110036.webmsd.webm (2604k)
Next time, you should write a warning because of the loud noise in this video.
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