Not logged inOpenClonk Forum
Up Topic Development / Art Workshop / [Concept Art] Loom combined with Spinning Wheel
- - By Dragonclonk [de] Date 2013-01-27 10:58
As Zapper mentioned a loom as well as a spinning wheel could be combined to get one single construction. That construction needs to processThe following model is not poly optimized nor final state.

http://wiki.openclonk.org/w/Settlement_Design_Document#Spinning_Wheel_.2F_Weaving_Loom (I don't know why its strikethrough)

Improvements, ideas?

I hereby license the file wheel.png under the CC-BY license

I hereby license the file wheel_1.png under the CC-BY license

I hereby license the file wheel_2.png under the CC-BY license
Reply
Parent - - By Pyrit Date 2013-01-27 12:59
At the moment, the only thing, that would move is the wheel, right? And that's just the same like in the sawmill.
Have you seen Wallace and Gromit? There is an episode, where they have a Knit-o-matic... It has these arms, that move around and go in and out of some kind of bowl. It looks very interesting when the arms move that way.

Parent - - By Dragonclonk [de] Date 2013-01-27 13:04
No, that board with the strings would also move up and down. The fabric (with a more neutral color) could also spin.
Reply
Parent - By Pyrit Date 2013-01-30 00:05
Cool, I think the more animated parts an object has, the better. Even if it's idle, the textile could wave in the wind.
Parent - By Nachtfalter [de] Date 2013-01-27 13:06
Love that movies <3
Reply
Parent - - By Clonkonaut [de] Date 2013-01-28 09:21
Mhm. I am very fond of Matthi's model. And it was never the idea to have two seperate buildings but one that makes cloth from cotton regardless of the look / name.
Reply
Parent - By Zapper [de] Date 2013-01-28 10:08
It was - I believe Matthi even created his model with that intention. But I have to admit that I completely fortot about his model.
Parent - - By Newton [de] Date 2013-01-28 20:25
Where is Matthis model?
Parent - - By Clonkonaut [de] Date 2013-01-28 20:29
In the repository, in Loom.ocd of course. I even told everyone.
Reply
Parent - - By Newton [de] Date 2013-01-28 20:32
Parent - - By Clonkonaut [de] Date 2013-01-28 23:01
The other repository. I ain't got the .blend file.
Reply
Parent - - By Dragonclonk [de] Date 2013-01-29 07:48
The loom is not usable right now, I can't view the model ingame. Got that well known No-Graphics-Error.
Reply
Parent - - By Clonkonaut [de] Date 2013-01-29 15:21
Don't know about that. Possibly I did something wrong back then, I just dumped the model in there (thought someone might supervise it later).
But apart from that you can of course always use Ogre Meshy to view .mesh files ->
Reply
Parent - By Zapper [de] Date 2013-01-29 20:19
Still kinda looks half-finished to me. If I didn't know what it was, I'd probably guess it was some mysterious construction - maybe to gain energy from earthquakes.
I would probably not guess that it was a loom.
Parent - By Newton [de] Date 2013-01-29 21:21
I agree with Zapper here. I mean, it looks nice but... its just a cog animation. On the CM, I thought that it is an early work in progress and that it will only be a small part of the complete model.

Dragonclonk's sketch is much more clear in what the machine does.

Perhaps the cog animation could be integrated into Dragonclonk's idea. Even some models of the spinning jenny of which Dragonclonk's model is clearly inspired do have wheels/cogs at an angle, for example this one: http://historycanbefun.com/pics/the-industrial-revolution/Spinning_jenny.jpg
Parent - - By Zapper [de] Date 2013-01-29 07:55
In case Matthi had the model in his dropbox during the CM, I can check whether I have it this evening.
Parent - - By Zapper [de] Date 2013-01-29 20:20
PS: He did and that means I have a version of the model.

I don't know whether it is the newest one but I don't think Matthi worked on that after the CM, so it should be.
Parent - By Newton [de] Date 2013-01-29 21:16
Could you commit it then?
Parent - By Clonkonaut [de] Date 2013-01-30 07:49
Iirc he fixed the animation afterwards.
Reply
Parent - By Clonkonaut [de] Date 2014-03-20 11:16
I haven't seen these screenshots before, huh. Is the model posted somewhere? Can you do that?
Reply
- - By Zapper [de] Date 2013-01-29 23:31
PS: to rephrase: Matthi's model doesn't look like a spinning wheel, but Dragonclonk's model is a bit too conservative for my taste - it's all straight beams etc. The same mistake that I did for my first placeholder-model, which didn't look whacky at all
Parent - - By Newton [de] Date 2013-01-29 23:44
Agreed. But consider that the thing Dragonclonk posted was just a sketch. His sketch could use some productive feedback what to improve. You already mentioned one thing. Does anything else come to your mind?
Parent - - By Zapper [de] Date 2013-01-29 23:57
What I like about his model is that you immediately recognize what it is. I could place someone who never played Clonk in front of that and he would say "Well, I guess something to create cloth"

Hm, just brainstorming a bit - a cog wheel as the spinning wheel? Maybe some sort of "(steam/power-) engine" that shakes around if the wheel is active?
Parent - - By Dragonclonk [de] Date 2013-01-30 15:11
Yes a bit more engine technique would be fine, but when I hear loom or spinning wheel a more or less fragile construction comes in my mind not a massive steam engine. You would need a big sign attached on this construction to clarify what it produces.
Reply
Parent - - By Zapper [de] Date 2013-01-30 15:29
Why? An engine could be attached to your model. It would still be clear that it does something with cloth. I did not mean a huge engine instead of the building. I meant something small to justify that the spinning wheel is moving.
Parent - By Dragonclonk [de] Date 2013-01-30 15:36
Ah okay, that is plausible.
Reply
Parent - - By Caesar Date 2013-01-30 14:53
Actually... Why are our wheels always round?
Parent - - By Sven2 [de] Date 2013-01-30 16:07
Because a non-round wheel usually contain an unbalance, which leads to more stress on the axle.
Parent - - By Zapper [de] Date 2013-01-30 16:44
Aren't you a neurophysician! What would YOU know about wheels!

Round wheels are a governmental conspiracy.
Parent - By Mortimer Date 2013-01-31 15:43
I don't trust wheels, either.
Reply
Parent - By Caesar [de] Date 2013-01-30 17:55
Round wheels also are a lot harder to make. Especially with whacky tools.
- - By Dragonclonk [de] Date 2013-01-31 17:10
Ultimately, there is no objection against my idea? I'd also include Zappers idea of a steam engine and translate it to a low poly model this weekend.
Reply
Parent - - By Zapper [de] Date 2013-01-31 21:12
My main remark is still that it's not really whacky enough :)
Parent - - By Dragonclonk [de] Date 2013-01-31 21:37
What do you mean with whacky? The design now will be more industrial than CR-like.
Reply
Parent - By Zapper [de] Date 2013-01-31 22:52
"generally not looking as if any sane person would construct that". You have straight beams, a solid construction. I'd vote more for a style that looked like someone constructed it quickly with a hammer out of wood. Maybe some more steampunk-ish elements (the generator f.e.), too
Parent - - By ker [de] Date 2013-02-01 10:10
don't let the wheel move in a smooth motion! let it wobble (maybe only when turning on and off?)
Parent - By Dragonclonk [de] Date 2013-02-01 10:43
Right. The whole construction will be cobbled together. ;) But animations have to wait because I need to learn how to animate in blender (better export support). At the moment it's not possible to animate in Cinema 4D for OC-Ogre.
Reply
- - By Newton [th] Date 2014-03-20 10:32
I'll just leave this here.... (click!)

Parent - - By Fungiform Date 2014-03-21 23:50
Quite some time ago I did a short sketch but never posted it.
Here it is.

Reply
Parent - - By Newton [th] Date 2014-03-22 06:12 Edited 2014-03-22 06:17
The left part looks familiar
Parent - By Link-Mario [de] Date 2014-03-24 18:07
Next time, you should write a warning because of the loud noise in this video.
Reply
Up Topic Development / Art Workshop / [Concept Art] Loom combined with Spinning Wheel

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill