As the replacement for the coal plant. The model is from Nachtfalter, this is the low-poly version with the UV map. So, who wants to texture it?
License: CC-BY 3.0
License: CC-BY 3.0
Attachment: steam_power.blend (176k)
Before we make the model final by texturing it: Nachtfalter, I think it would be nice to have a display somewhere on the model itself which shows how many reserves (coal, wood, oil) there are still left for burning - so that the player sees when he needs to refill the supplies. Any ideas how this could look (good)?
One thing would be the rotating thing to the right - the faster it rotates, the more stuff is left. But this'd be a bit fuzzy eh?
One thing would be the rotating thing to the right - the faster it rotates, the more stuff is left. But this'd be a bit fuzzy eh?
How about the smoke? White smoke indicates good burning and than becomes dark-ish to deep black. (+ rotating thing!)
Well as said... its a bit fuzzy. I donn't like that. I'd like to show for how long the ressources will still last, not if there are any left.
ui, cool! :o
So actually, you only need to model a needle, the rest will be in the texture of a thing, no? Except you want to put it somewhere else than on one surface. I mean, the gauge needs to be pretty big, no? Here is the exported updated model.
So actually, you only need to model a needle, the rest will be in the texture of a thing, no? Except you want to put it somewhere else than on one surface. I mean, the gauge needs to be pretty big, no? Here is the exported updated model.
Attachment: steam.obj (49k)
This maybe can improved. I have heavy problems with the ladder...
License: CC-BY 3.0
License: CC-BY 3.0
Looks like a lowpoly model, thats good. Better it would have normal- or bump maps. I hope they, or one of them would be integrated later in OC.
I like the design with the bricks and wood. Can you post the PSD? I want to add some details at some parts - and I think we actually need a ladder with polygons. One face doesn't look so good.
An alpha map and a fitting normal map should do the trick with the ladder.
Nobody knows whether the engine supports such things, thats the point.
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