Seeing that the old sky background for "Defenders of the Windmills" was deleted for the lack of a license, the background picture for the header of the website is obsolete as well. The current one was meant to be provisional anyway.
It should be...
* showing stuff / reusing graphics from the game. Also possible would be a custom clonk related drawing.
* relatively unobstrusive / repetitive
* width: variable, must be tileable, height: 120px
I once tried out how the header looks like if I'd just use the earth texture but back then it did not look too good. Perhaps with the new textures?
It should be...
* showing stuff / reusing graphics from the game. Also possible would be a custom clonk related drawing.
* relatively unobstrusive / repetitive
* width: variable, must be tileable, height: 120px
I once tried out how the header looks like if I'd just use the earth texture but back then it did not look too good. Perhaps with the new textures?
I think something like the clonkspot header would be nice as well, with little scenes from the game.
What about this?
I hereby license the file bg2.png under the CC-BY license
I hereby license the file bg1.png under the CC-BY license
I hereby license the file bg2.png under the CC-BY license
I hereby license the file bg1.png under the CC-BY license
I think maybe more scenes and colourful would be better, it represents OC better with colour.
I added the test for the colourful one, too. Mb its better when its lighter, I think the loader logo should still be outstanding, thats why I made one brown. Do you mean more width for people with more than 1920x1080 or more scenes on the same width?
Cool, thank you for trying out stuff! I set it as the header graphics to get more feedback.
Not sure if I like it, there is just so much going on there. Also, the problem with ingame screenshots is that they may be outdated quickly.
I think it would look better if the screenshots used for the header would
* show more the landscape rather than objects
* the scene(s) be zoomed in more, so there are less tiny details on them and more larger homogenous areas. I.e. from the scenes shown, I find the second left looks best in the header
* perhaps have one large scene/landscape that spans the whole width?
Not sure if I like it, there is just so much going on there. Also, the problem with ingame screenshots is that they may be outdated quickly.
I think it would look better if the screenshots used for the header would
* show more the landscape rather than objects
* the scene(s) be zoomed in more, so there are less tiny details on them and more larger homogenous areas. I.e. from the scenes shown, I find the second left looks best in the header
* perhaps have one large scene/landscape that spans the whole width?
Since we hadn't had a workable header banner for a while, I used a crop of the current loader for the repository page:
Pros:
- Not busy
- Logotype doesn't get drowned out by high-contrast background
- Works for every resolution without tiling
Cons:
- I'm not an artist so the crop looks like a drawing of someone playing the tuba
Pros:
- Not busy
- Logotype doesn't get drowned out by high-contrast background
- Works for every resolution without tiling
Cons:
- I'm not an artist so the crop looks like a drawing of someone playing the tuba
I think the head cannot be recognized. I think a crop from the main loader would only make sense if e.g. all our pages had the remaining loader image as a watermark.
Also since the loader is CC-BY, we need to have credits somewhere on the website.
Also since the loader is CC-BY, we need to have credits somewhere on the website.
But the same holds for the game content header, these are derived from many CC-BY sources.
While it was my plan to paint something back then, I now think showing off something from the game is actually better. After all, we want visitors to be interested in the game, not in the painting skills of the developers!
In this header, I try to show off a nice landscape which invites to explore.
In this header, I try to show off a nice landscape which invites to explore.
Yes, I'm for showing off actual imgame images. We don't even have a tuba gun in the game.
I like it. Plus, I think that it doesn't take any time to make a newer screenshot with OpenClonk 8 (in the case much of the stuff in the image changes).
I set it as the background and added the fade from Isilkor that several people found quite nice.
I like it. What about the people who found the loader screen better than the ingame screenshot, do you think this is okay?
If you or anyone else would like to refine this header screenshot though, I suggest to make the screenshot 400-600px in height so that it can fade into white more smoothly at the bottom and keep in mind that only the first 100px will be 100% visible.
I like it. What about the people who found the loader screen better than the ingame screenshot, do you think this is okay?
If you or anyone else would like to refine this header screenshot though, I suggest to make the screenshot 400-600px in height so that it can fade into white more smoothly at the bottom and keep in mind that only the first 100px will be 100% visible.
I think I will simply create the scenario now in the Experimental folder
Did you add this scenario? It would be good to have this in the repos so that we can update it when needed.
No :,-(
Something went really wrong when I comitted it and it was completely lost. I will never again press the button "commit and push".
Something went really wrong when I comitted it and it was completely lost. I will never again press the button "commit and push".
Try
git lost-found
. Commits without a head are still kept around for a while. Also check your stash.
I do not have git lost-found. Is it an external tool not included in the main installation? The stash is the first thing I checked.
The docs say it's now called
git fsck --lost-found
https://git-scm.com/docs/git-fsck
The documentation has two additional links in the header. In the current style they're half hidden behind the search thingie. I've changed the code to this:
I think the latter is better placed in header.css instead of doku.css, since it tries to match the style of the search bar.
<div id="nav_doclangswitch">
<a href="http://docs.openclonk.org/en/sdk/" target="_top"><img src="http://forum.openclonk.org/flags/gb.png"/></a>
<a href="http://docs.openclonk.org/de/sdk/" target="_top"><img src="http://forum.openclonk.org/flags/de.png"/></a>
</div>
#nav_doclangswitch {
position: absolute;
padding: 4px 10px 4px 10px;
right: 0;
top: 28px;
margin: 0;
font-size: 12px;
border-radius: 0 0 0 18px;
box-shadow: 0px 0px 2px #333;
background-color: #151515;
}
I think the latter is better placed in header.css instead of doku.css, since it tries to match the style of the search bar.
After having seen both versions for a while, I have to say that I like the version on the 'repository' page more. The header looks a lot less cluttered, more centered (because there are less completely arbitrary black lines) and the logo actually has some contrast remaining..
It just looks more like a header and less like scrolling down an instagram page.
It just looks more like a header and less like scrolling down an instagram page.
What do the others say?
Also, perhaps whoever came up with the new loader screen could also paint something for the header of the website? Iirc this was the original plan, but Matthi - who wanted to do this back then - never got around to paint it.
Also, perhaps whoever came up with the new loader screen could also paint something for the header of the website? Iirc this was the original plan, but Matthi - who wanted to do this back then - never got around to paint it.
The loader is taken from Clonk Infinity with Nachtfalter's consent. I don't think he's around right now to paint something.
A bit late to the party, but I actually like the current solution very much! :)
Clean, warm and friendly. Sure, there is even more potential, but it's fine for now.
Clean, warm and friendly. Sure, there is even more potential, but it's fine for now.
I agree with Zapper, but I also like Matthi's suggestion. The only problem is that it might get outdated quickly...
I'd also prefer the repository page, it also fits nice colorwise and has a smooth transition to the website, whereas the other two suggestions look less professional.
I must state however that I also really like the ingame scenes - just not in the header, maybe they could replace the outdated screenshot shown on the "Home" page like showing a random picture out of a list of 5 or so (like on ClonkCenter).
I must state however that I also really like the ingame scenes - just not in the header, maybe they could replace the outdated screenshot shown on the "Home" page like showing a random picture out of a list of 5 or so (like on ClonkCenter).
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