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Up Topic Development / Developer's Corner / 8.0 Scenario Checklist
- - By Luchs Date 2017-12-17 22:54 Edited 2018-01-28 21:40
We've been playing some settlement scenarios lately, so here's a checklist of scenarios:


% git ls-files | grep '\.ocs/Title.txt' | xargs awk -F: '$1=="US"{print "[ ] " $2 "\t" FILENAME}' | column -s$'\t' -t
[✓] Dark Mine                   Arena.ocf/DarkMine.ocs/Title.txt
[✓] Frozen Fortress             Arena.ocf/FrozenFortress.ocs/Title.txt
[✓] Hideout                     Arena.ocf/Hideout.ocs/Title.txt
[✓] Hot ice                     Arena.ocf/HotIce.ocs/Title.txt
[✓] I am rich!                  Arena.ocf/IAmRich.ocs/Title.txt
[✓] Melting Castle              Arena.ocf/MeltingCastle.ocs/Title.txt
[✓] Molten Monarch              Arena.ocf/MoltenMonarch.ocs/Title.txt
[✓] Overcast                    Arena.ocf/Overcast.ocs/Title.txt
[✓] Rock Bottom                 Arena.ocf/RockBottom.ocs/Title.txt
[✓] The Cauldron                Arena.ocf/Ruins.ocs/Title.txt
[✓] Scorched Gardens            Arena.ocf/ScorchedGardens.ocs/Title.txt
[✓] Thunderous skies            Arena.ocf/ThunderousSkies.ocs/Title.txt
[✓] Fight for Gidl              Defense.ocf/FightForGidl.ocs/Title.txt
[✓] King of the Hill            Defense.ocf/KingOfTheHill.ocs/Title.txt
[✓] The Guardians of Windmills  Defense.ocf/Windmill.ocs/Title.txt
[ ] Cable Lorries               Experimental.ocf/CableLorrys.ocs/Title.txt
[ ] Raiders of the Lost Castle  Experimental.ocf/Raiders.ocs/Title.txt
[✓] #1060                       Issues.ocf/issue1060.ocs/Title.txt
[✓] #1263                       Issues.ocf/issue1263.ocs/Title.txt
[✓] #1502                       Issues.ocf/issue1502.ocs/Title.txt
[✓] #973                        Issues.ocf/issue973.ocs/Title.txt
[✓] Acid drilling               Missions.ocf/AcidDrilling.ocs/Title.txt
[✓] Crash landing               Missions.ocf/Crash.ocs/Title.txt
[✓] Dark castle                 Missions.ocf/DarkCastle.ocs/Title.txt
[✓] Deadly Grotto               Missions.ocf/DeadlyGrotto.ocs/Title.txt
[✓] Deep sea mining             Missions.ocf/DeepSeaMining.ocs/Title.txt
[✓] Frosty Summit               Missions.ocf/FrostySummit.ocs/Title.txt
[✓] Golden Mountain             Missions.ocf/GoldenMountain.ocs/Title.txt
[✓] Mine Rescue                 Missions.ocf/MineRescue.ocs/Title.txt
[✓] Mount Brame                 Missions.ocf/MtBrame.ocs/Title.txt
[✓] The Raid                    Missions.ocf/Raid.ocs/Title.txt
[✓] Skylands                    Missions.ocf/Skylands.ocs/Title.txt
[✓] Treasure hunt               Missions.ocf/TreasureHunt.ocs/Title.txt
[✓] Aerobatics                  Parkour.ocf/Aerobatics.ocs/Title.txt
[✓] Kamikaze Cowboys            Parkour.ocf/Boomrace.ocs/Title.txt
[✓] Boomshire                   Parkour.ocf/Boomshire.ocs/Title.txt
[✓] Bristle Ridge               Parkour.ocf/BristleRidge.ocs/Title.txt
[✓] Cool Cavern                 Parkour.ocf/Cavern.ocs/Title.txt
[✓] Heart of the Mountain       Parkour.ocf/Maze.ocs/Title.txt
[✓] Shiver Peak                 Parkour.ocf/ShiverPeak.ocs/Title.txt
[✓] Escape the volcano          Parkour.ocf/VolcanoEscape.ocs/Title.txt
[✓] Escape the volcano EXTREME  Parkour.ocf/VolcanoEscapeEx.ocs/Title.txt
[✓] Default World               System.ocg/Template.ocg/DefaultWorld.ocs/Title.txt
[✓] Empty                       System.ocg/Template.ocg/Empty.ocs/Title.txt
[✓] Playground                  Tutorials.ocf/PlayGround.ocs/Title.txt
[✓] Sandbox                     Tutorials.ocf/Sandbox.ocs/Title.txt
[✓] Wandering Wipf              Tutorials.ocf/Tutorial01.ocs/Title.txt
[✓] Bombing Barriers            Tutorials.ocf/Tutorial02.ocs/Title.txt
[✓] Carry & Construct           Tutorials.ocf/Tutorial03.ocs/Title.txt
[✓] Mining Tools                Tutorials.ocf/Tutorial04.ocs/Title.txt
[✓] Robber's Cave               Tutorials.ocf/Tutorial05.ocs/Title.txt
[✓] Power Problems              Tutorials.ocf/Tutorial06.ocs/Title.txt
[✓] Airborne Mining             Tutorials.ocf/Tutorial07.ocs/Title.txt
[✓] Waterworks                  Tutorials.ocf/Tutorial08.ocs/Title.txt
[✓] Acid gold mine              Worlds.ocf/AcidGoldMine.ocs/Title.txt
[✓] Acid Rift                   Worlds.ocf/AcidRift.ocs/Title.txt
[✓] Chine                       Worlds.ocf/Chine.ocs/Title.txt
[✓] Clonkomotive                Worlds.ocf/Clonkomotive.ocs/Title.txt
[✓] Flooded Veins               Worlds.ocf/FloodedVeins.ocs/Title.txt
[✓] Gem Grabbers                Worlds.ocf/GemGrabbers.ocs/Title.txt
[✓] Gold Rush                   Worlds.ocf/GoldRush.ocs/Title.txt
[✓] Horrid Highway              Worlds.ocf/HorridHighway.ocs/Title.txt
[✓] Iron Peak                   Worlds.ocf/IronPeak.ocs/Title.txt
[✓] Krakatoa's Krach            Worlds.ocf/Krakatoa.ocs/Title.txt
[✓] Rapid Refining              Worlds.ocf/RapidRefining.ocs/Title.txt

Attachment: Screenshot005.png - Deep Sea Mining (8751k)
Parent - By Fulgen [at] Date 2017-12-22 17:46 Edited 2017-12-22 17:56
Nice, but why don't you use Trello?
Parent - - By K-Pone [de] Date 2018-01-06 14:39
Do we actually need to check Issues.ocf/* and System.ocg/Template.ocg/* ?
Parent - By Luchs Date 2018-01-06 20:47

>Issues.ocf/*


Those are regression tests for previous bugs. So yeah, ideally these bugs are still fixed and running the scenario doesn't cause any errors.
Parent - - By K-Pone [de] Date 2018-01-06 16:04
Just tested the Tutorial scenarios with these results:


[✓] Playground                  Tutorials.ocf/PlayGround.ocs/Title.txt
[✓] Sandbox                     Tutorials.ocf/Sandbox.ocs/Title.txt
[✓] Wandering Wipf              Tutorials.ocf/Tutorial01.ocs/Title.txt
[✓] Bombing Barriers            Tutorials.ocf/Tutorial02.ocs/Title.txt
[✓] Carry & Construct           Tutorials.ocf/Tutorial03.ocs/Title.txt
[✓] Mining Tools                Tutorials.ocf/Tutorial04.ocs/Title.txt
[✓] Robber's Cave               Tutorials.ocf/Tutorial05.ocs/Title.txt
[✓] Power Problems              Tutorials.ocf/Tutorial06.ocs/Title.txt
[✓] Airborne Mining             Tutorials.ocf/Tutorial07.ocs/Title.txt
[X] Waterworks                  Tutorials.ocf/Tutorial08.ocs/Title.txt


Waterworks (Tutorial 8) is broken. At that point when you're being told you should move the Lorry on the elevator car and call it from the top and talk to the foreman, he just keeps on telling what he does at the beginning. No further progress is possible then. The hint arrow sticks to the player at that point btw. I also remember there was already a bug report filed for that, or at least it was reported to happen.

Robber's Cave (Tutorial 5) showed me some minor script errors of the custom AI, but still behaves as expected, so nothing release-blocking in this case.
Parent - By Marky [de] Date 2018-01-07 14:13 Edited 2018-01-07 14:55
The script errors you encountered could happen anywhere. However, I am not sure how this came to be: It asks GetReloadTime() from a (theoretically) ranged weapon, but the ranged weapon library has that function. So, this would mean that the AI asks that from a non-ranged weapon... Update: Yes, it asks that function from its shield, which is weird.

>call it from the top and talk to the foreman


The tutorial tells me to talk to the guy in front of the chemical lab, and he has an arrow pointing at him. If you mean the second part: Yes, I ran into that again. The hint then says to move the lorry in front of him and talk to him again. It works, but it's not smooth
Parent - - By Maikel Date 2018-01-08 10:58 Edited 2018-01-08 11:13

> Waterworks (Tutorial 8) is broken. At that point when you're being told you should move the Lorry on the elevator car and call it from the top and talk to the foreman, he just keeps on telling what he does at the beginning. No further progress is possible then. The hint arrow sticks to the player at that point btw. I also remember there was already a bug report filed for that, or at least it was reported to happen.


This is because you need to move the lorry closer to the foreman, I changed it such that now the lorry being on the elevator is fine as well. I added a different message to the foreman as well if you already have the lorry in the case but not yet up. Also improved some other checks. Can you test it again?
Parent - - By K-Pone [de] Date 2018-01-08 17:38
Well, it didn't matter where the lorry was. Even if it's right in front of him he didn't notice it at all. But I can check it again now.
Parent - - By Maikel Date 2018-01-08 17:59

> Well, it didn't matter where the lorry was.


That I could not reproduce.
Parent - By K-Pone [de] Date 2018-01-08 18:26
It's working now in the current snapshot
Parent - By K-Pone [de] Date 2018-01-08 18:28
Rock Bottom, The Cauldron, Dark Mine, Scorched Gardens, Thunderous Skies, and Overcast were tested successfully. Tutorial 8 can also be checked now. Maikel has fixed it.
Parent - - By Luchs Date 2018-01-10 22:00 Edited 2018-01-10 22:05
The catapult in Acid Drilling is broken. It's only half a catapult and when aiming, the aiming indicators don't disappear.

Also it's possible to build the Inventor's Lab, but you can't actually build a teleglove as there are no gems.
Parent - By Caesar [de] Date 2018-01-11 17:34
Oh, right, and torches would be a neat addition to that scenario, imho.
Parent - By K-Pone [de] Date 2018-01-10 23:08
Gold Rush working.
Parent - - By Maikel Date 2018-01-11 09:26
Aerobatics works but does not have the correct sky, just plain blue.
Parent - - By Sven2 [us] Date 2018-01-11 16:05
I found that when I loaded+saved Treasure Hunt, the Sky-entry disappeared from Scenario.txt (so I fixed it manually).

Maybe Sky-saving is broken?
Parent - By K-Pone [de] Date 2018-01-11 18:34
Sky names in Scenario.txt seem broken. Same thing happened to some Hot Ice variants (Hot Beer) and some other scens KKenny made. At least those with sky images named other than Sky.jpg/Sky.png
Parent - - By Marky [de] Date 2018-01-11 19:09
Parent - By Luchs Date 2018-01-11 22:48
I fixed it.
Parent - - By Caesar [de] Date 2018-01-13 13:09
I've tested and fixed (293188643) Default World…

Btw, it seems like we have a lot of scenarios. At least while testing, I found The Cauldron and Scorched Gardens to be rather meh, maybe there are a few more scenarios which haven't aged all that well, and which we may want to remove from a future release and throw into Larry…
Parent - By Maikel Date 2018-01-13 14:40
Agreed, also some Parkours need some attention. But I think we can postpone that to the next release.
Parent - - By Clonkonaut Date 2018-01-13 16:24
Yeah, some of those scenarios can be put on Larry instead. Maybe not The Cauldron, though, it's one of the more fun arenas.
Reply
Parent - - By Caesar [de] Date 2018-01-14 22:54
Are you sure you're not mistaking it for Rock Bottom?
Parent - By Clonkonaut Date 2018-01-15 00:23
Yeah. I like both!
Reply
Parent - - By Luchs Date 2018-01-13 18:46
From the missions, we also thought MtBrame, Mine Rescue and Frosty Summit to be somewhat lame compared to the other scenarios. MtBrame is literally just walking around in an empty landscape, plus a bit of frustration with the grappling hook at the end. The other two aren't necessarily badly done, they're just not that interesting.
Parent - By Sven2 [us] Date 2018-01-13 19:58
Frosty Summit is a short mission that is supposed to go into the storyline later. It just didn't fit yet.

Moving extra stuff as "bonus" into Larry sounds like a cool idea.
Parent - - By Clonkonaut Date 2018-01-15 13:09
[✓] Fight for Gidl              Defense.ocf/FightForGidl.ocs/Title.txt
[✓] King of the Hill            Defense.ocf/KingOfTheHill.ocs/Title.txt
[✓] The Guardians of Windmills  Defense.ocf/Windmill.ocs/Title.txt


I don't know if Maikel wants to do some changes in King of the Hill before the release but I guess not?
Reply
Parent - By Maikel Date 2018-01-15 13:12
Not per sé. It is playable, while of course the AI could be smarter.
Parent - - By Luchs [de] Date 2018-01-15 16:28
The AI produced tons of script errors on King of the Hill.
Parent - By Clonkonaut Date 2018-01-15 16:29
Eek.
Reply
Parent - By Marky [de] Date 2018-01-15 16:48
I'll have a look at it. Theoretically this can happen in any scenario with AI, although there were no problems in the AI test scenario :/
Parent - By Caesar [de] Date 2018-01-27 17:22 Edited 2018-01-27 18:18
[✓] The Raid                    Missions.ocf/Raid.ocs/Title.txt
[Edit:] Single-player. Might be worth trying it with two players, too.
- - By Maikel Date 2018-01-25 23:05
Horrid Highway runs! It is a bit hard to finish when you press /screenshot 21!
Parent - - By Clonkonaut Date 2018-01-25 23:06
On the contrary, it finishes very quickly.
Reply
Parent - By Maikel Date 2018-01-25 23:31
True! On a positive node, we made a savegame work and finished the round.
Up Topic Development / Developer's Corner / 8.0 Scenario Checklist

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