Hi there! New Clonk player here.
I've just lost an hour or more of play progress in a mission, because I couldn't see any way to save the game, and had to exit for real-life reasons.
Losing the progress prompted me to go dig into the default control assignments screen, where I saw "F" brings up a menu of some sort - turns out this has a nice intuitive way to save the game.
For new players, this can be a pretty frustrating thing, and is very easy to overcome - a little note somewhere during the Wipf tutorial would do the trick nicely.
3 cheers for having done a wonderful job with this game!
I've just lost an hour or more of play progress in a mission, because I couldn't see any way to save the game, and had to exit for real-life reasons.
Losing the progress prompted me to go dig into the default control assignments screen, where I saw "F" brings up a menu of some sort - turns out this has a nice intuitive way to save the game.
For new players, this can be a pretty frustrating thing, and is very easy to overcome - a little note somewhere during the Wipf tutorial would do the trick nicely.
3 cheers for having done a wonderful job with this game!
If nobody minds, I'll just change [Esc] to open the Player Menu that is currently on [F] and leave everything else untouched. There already is a Quit button in the Player Menu which opens the Abort Round dialogue currently on [Esc].
I'm thinking that keeping [F] is unnecessary, but unsure whether I should really remove it.
I'm thinking that keeping [F] is unnecessary, but unsure whether I should really remove it.
Meh. I just realized that the [F]-menu is a per-player menu that imho shouldn't be containing global stuff like Saving. Makes this a bit ugly, but I guess I'll still roll with it.
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