Here some links about interesting stuff for modeller. May I add some more links later. All links (except Lighting Basics) are in german, but not too extensive so you can translate yourself.
- Water Mill
- Submarine
- Airbike
- Bridge
- Lorry
- Forester
- Lighting Basics (not by me, but english)
- simple 3-Point Lighting Bascis
- Shader Basics
- Keying and anigrab
- Polycounter for C4D (Install: Copy into Cinema4D/plugins/...; Howto: Start Plugin with C4D (PluginTab), select the Maximum Polys you will use in this scene and keep open the window. Be advised: Polyduplicating Objects like Instances, Symetryobjects and something like this can adulterate the Polycount. If you finish with this special objects convert them (also polygonal objects!) and than look at the Polycount. Example Screenshot is addet. (Plugin is not by me!)
Modelling
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Lighting
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Texturing
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Animation
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Tools
Great tool! I always hated looking up periodically the polycount.
Blender has already a counter for the elements. :p
But in a professional program like C4D this should be implemented...?
But in a professional program like C4D this should be implemented...?
A counter function is implemented, but you must query the polycount manually. :I
And the internal function only counts the quads, not the triangles. (I'm not sure, whether theres a function in the Program Settings to change this...)
I wonder if C4D is intelligent enough to eliminate polygons that are never visible? For example you use a sphere for the front of the submarine in your tutorial - will the other half of the sphere be gone?
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