I think, it's a good idea, when bump-maps would be integrated in the material.c4g. So landscapes would be more realistic, cause there is a depth perception. I don't know, whether this is possible. What's your opinion?
For the ones, who don't know how a bump map looks like: http://www.nvnews.net/previews/geforce3/images/multitexturing/bump_map.jpg
Here is a Wikipedia article: http://en.wikipedia.org/wiki/Bump_mapping
For the ones, who don't know how a bump map looks like: http://www.nvnews.net/previews/geforce3/images/multitexturing/bump_map.jpg
Here is a Wikipedia article: http://en.wikipedia.org/wiki/Bump_mapping
I think, its a very good idea. For exampel, Bethesda Softworks use this Methode for their own games(Oblivon and Fallout 3). So they are able to put more details in the Textures. ;)
But that would need a doublicate landscape in grapics card memory. :/
Yes, thats right. But perhaps later this is possible without "laaging".
Bump maps are always a 256colors greyscaled picture. You show us a Normal map (which is much better than a bump map).
Yes, but when I showed a typical bump map, then some peoples would say for example: "Thats a normal landscape11!"
But you're right. normal maps are better, but which kind of this both would be better? We have to take into account what's more usefull.
But you're right. normal maps are better, but which kind of this both would be better? We have to take into account what's more usefull.
I think you mixed up with Normalmaps. As far as I know Bumpmaps are only black-white, like heightmaps and the renderer has to calculate the normals from this Heightmap. And that what you showed is a Normalmap, cause the colors directly show the direction of the normals.
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Good idea, with the dynamic lighting which is also planned there could be nice effects.
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Good idea, with the dynamic lighting which is also planned there could be nice effects.
>I think you mixed up with Normalmaps. As far as I know Bumpmaps are only black-white, like heightmaps and the renderer has to calculate the normals from this Heightmap. And that >what you showed is a Normalmap, cause the colors directly show the direction of the normals.
Please look up to my answer to Nachtfalter. :)
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