If people like this idea, I would happily model it (though someone else might want to do the textures... it would take me a long time to make decent ones for this).
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Because I don't want to make another topic for this, I'm merging this into the discussion of airship design and the topic of it's model. There's no reason to seperate them.
The first design airship looks like this:
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Why should you build this ingame instead of the little one, just because it is a little bit stronger or better looking? I think the only reason for another air vehicle would be something special about it, like you can attach a cannon or something to it. But is this really necessary?
As Clonkonaut said, we shouldn't just copy the CR style.
PS: I've got a finished model now. :D The texture I made is quite horrible, really. However, if someone else wants to make their own, I have supplied a UVMap with labels and whatnot.
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Attachment: AirShip1.zip (130k)
*531 Polys
*Only textures so far are alpha maps (if anyone knows of a free wooden plank texture that would be great)
*I don't claim to have designed this
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another reason why i mislike this one is, that arrows wont kill it. id cant explode like a baloon!
but grat model :)
I'll start working on a Clonk-esque design and see how it turns out.
Edit: I'm not having many great ideas for what the hull of the Clonky airship should look like. How does a windowless cabin with side fans sound? (something like the Hyperion's hull)
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EDIT: I hadn't been around when you started this topic but must admit that your "first design" looks really awesome (and more in a style of OC) thought it was rejected by the community :-(
Anyways, I gave it fins with rudders, twin-side propellers, and a rigid, dart-shaped balloon.
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That's probably fault of perspective, but looks a bit strange imo.
Could you maybe post orthographic renders from side? [As this is how it will appear ingame I think...]
EDIT: Also the older baloon is good enough, I think you should keep that one and continue working on this one separately. I dont think all the air-vehicles in OC need to be blimp/skyship, a baloon is good as well, and these have no additional proppelers as I recall.
Could you maybe post orthographic renders from side? [As this is how it will appear ingame I think...]
EDIT: Also the older baloon is good enough, I think you should keep that one and continue working on this one separately. I dont think all the air-vehicles in OC need to be blimp/skyship, a baloon is good as well, and these have no additional proppelers as I recall.
I'll be more specific:
Your balloon design was already good. There are only thwo things I'd like to comment about:
- The balloon looks very small (cp. http://forum.openclonk.org/image_show.pl?aid=10 ), it should be more ballooney. The design of your first airship has a really large balloon and a long tail so my suggestion was to make the ballon of your previous model more like that of your first design. What you did is keep the size of the previous balloon and change the shape to the first design, making it look really odd (like a cartoon rocket/bomb). Again: The balloon of the previous design looks good, I only think it should be a bit larger plus to see how it looks in the shape of the first design (with these wings at the end) would be worth a try - not saying that it will look good
- Fine details: I am missing some fine details which can't be part of a texture. For example (doesn't need to be everything ;-) ) a sandsack, an anchor, some rigging (c.p. the line with the flag on the balloon sketch), a flag, a rudder (however does the airship navigate?) and some yoke for the pilot.
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Attachment: airship-1.blend (238k)
>Polygons
That is normal for big round objects. Don't worry about it right now, perhaps we can do some optimizations later.
The rest: See here. Otherwise it's a big improvement. Commit to resources repos?
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More clonky? :/
Guess my taste about what is "clonky" is a bit different, its nice, but... the airship imo would fit OC better. But I do not have anything against it. When it will be textured I'm sure it will fit OC well.
Guess my taste about what is "clonky" is a bit different, its nice, but... the airship imo would fit OC better. But I do not have anything against it. When it will be textured I'm sure it will fit OC well.
>the airship imo would fit OC better
Which one? I've made three. :S
Well, latest is more a baloon, first is blimp-ish. The most ship-ish(:P) is the second one. But all are good, and... well, nice :P
What about something like this:
http://img-fotki.yandex.ru/get/4011/iwanowdi.0/0_2c12b_984c7e8_L.jpg
http://img-fotki.yandex.ru/get/4113/iwanowdi.0/0_2c12a_c03976bd_L.jpg
With wings, propellers and a good looking steam pipe somewhere? I mean steampipes look always awesome. Of course the wings had to be smaller, for practical reasons.
http://img-fotki.yandex.ru/get/4011/iwanowdi.0/0_2c12b_984c7e8_L.jpg
http://img-fotki.yandex.ru/get/4113/iwanowdi.0/0_2c12a_c03976bd_L.jpg
With wings, propellers and a good looking steam pipe somewhere? I mean steampipes look always awesome. Of course the wings had to be smaller, for practical reasons.
Lol, sorry, but lol. Yes, I like it, as long as it will have machine guns/cannons.
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...
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Ok. I'll do it.
Lets implement a jetpack!!!
umm u did say more airspace, having longer maps might help, though ur right in that it would still depend on wats there in the way of terrain.
Let me explain:
lolz, well i guess an increase airspace height suggestion would have been a better suggestion, like add however many pixels of space to the top of an existing map, or somethin like that. Hmmmmmmmmmmm, might want to make it separate from the actuall map height, . . . cant . . . explain . . . really. Sorry, it just my mind kinda drew a blank on a detailed explanation.
Nice work on the model though, keep up the good work. : )
Nice work on the model though, keep up the good work. : )
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