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Up Topic General / Feedback and Ideas / about the Textures...
- - By Anonymous [de] Date 2009-08-09 14:00 Edited 2009-08-09 15:58
One Point I don't like on the 3d models is, that many objects use different textures for the same materials. For example, that wooden handles, the wood-walls of a building and the frame of a cannon should have the same texture, because your clonk cut only one kind of wood. In other packs, e.g. in Western, other textures could be used, but they should have one collective wood-texture, too.
The same should be valid on metal, but i thin metall should have the same colour od texture IN EVERY Clonk pack :P
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Parent - - By Anonymous [de] Date 2009-08-09 14:03
Edit: What about a offical To-Do-List?
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Parent - By Ringwaul [ca] Date 2009-08-09 20:41
I've been using the exact wood texture for every model I've made (with variations of sanded-to-polished), but the objects I've made so far are small enough that it won't really matter. Also, many different type of wood could come from the same trees; for instance, paneling, logs, or plywood.
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Up Topic General / Feedback and Ideas / about the Textures...

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