I had a Bug with Freetype.
The Font (StdFont.cpp::CStdFont::AddRenderedChar) pVectorFont is nil, so i think it wasn't loaded.
I made a semi-bugfix which ignores a not-loaded font, but i think there could be a solution to this problem.
Maybe a bug in the loader? Or a missing font file?
The Font (StdFont.cpp::CStdFont::AddRenderedChar) pVectorFont is nil, so i think it wasn't loaded.
I made a semi-bugfix which ignores a not-loaded font, but i think there could be a solution to this problem.
Maybe a bug in the loader? Or a missing font file?
Why did that happen? Was some freetype return value not checked?
There was an other Error that something with System.c4g was wrong
May I direct your attention to a very nice guide on how to report bugs. Especially the following paragraph:
"Uh there's an error but I don't know what it said" doesn't help much.
> Give the programmer some credit for basic intelligence: if the program really didn't work at all, they would probably have noticed. Since they haven't noticed, it must be working for them. Therefore, either you are doing something differently from them, or your environment is different from theirs. They need information; providing this information is the purpose of a bug report. More information is almost always better than less.
"Uh there's an error but I don't know what it said" doesn't help much.
I just told, what was written in the error logs and in the chat, i also posted a backtrace, so when you look for an example for "Since they haven't noticed, it must be working for them.", look at Nachtfalter@gwX
I know those bug reporters who say "it don't work anyway but i want to play it"
But maybe there is an uncompleted feature and not a bug?
I know those bug reporters who say "it don't work anyway but i want to play it"
But maybe there is an uncompleted feature and not a bug?
> I just told, what was written in the error logs and in the chat
I just searched through the entire source code, and there's no instance of a string saying "something with System.c4g was wrong". Either you're not using OpenClonk, or you've not posted the proper error.
sry, i didn't know the exact wordloud ( ;) ) of the error message, i attached it to the post
That error happens when I build in "DEBUG" mode (CMake), otherwise, i have the other error.
You have to put the executable file into the "planet"-subfolder.
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