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OpenClonk is still lacking both the ashes materials (FlyAshes and Ashes), would be nice to have them, so that lava does not change to coal or rock or whatever.

Wasn't changing Lava->Ashes to Lava->Rock intentional?
By Maikel
Date 2012-04-14 16:04
I'd prefer something which can also be used as "rain".

I seem to recall that I made that change. Though as for a source of ashes, Burning Trees->Ashes would be neat.

On the topic of burning trees.. think we could get a charred version of our tree? Without needles/leaves and maybe some texture adaptions?
(And maybe also a cool animation where the leaves just fade out/vanish so we can put fire-effects there per script... or do that in animation, with a glow-texture that fades out instead of green-texture ;))

I think burning trees should break into pieces like burning wood?

I would do it so:
When: lava + water -> obsidian/vulcanic rock
lava + time/without water -> ashes

Did I hear Dwarf Fortress? :)

Dwarf Fortress?

What about vulcanic rock? :)
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