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Up Topic Development / Art Workshop / [Request]Ashes material
- - By Maikel Date 2012-04-14 08:45
OpenClonk is still lacking both the ashes materials (FlyAshes and Ashes), would be nice to have them, so that lava does not change to coal or rock or whatever.
Parent - - By MimmoO Date 2012-04-14 15:34
Wasn't changing Lava->Ashes to Lava->Rock intentional?
Parent - By Maikel Date 2012-04-14 16:04
I'd prefer something which can also be used as "rain".
Parent - - By Ringwaul [ca] Date 2012-04-17 12:14
I seem to recall that I made that change. Though as for a source of ashes, Burning Trees->Ashes would be neat.
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Parent - - By boni [at] Date 2012-04-17 13:34
On the topic of burning trees.. think we could get a charred version of our tree? Without needles/leaves and maybe some texture adaptions?
(And maybe also a cool animation where the leaves just fade out/vanish so we can put fire-effects there per script... or do that in animation, with a glow-texture that fades out instead of green-texture ;))
Parent - By Maddino [de] Date 2012-04-17 14:03
I think burning trees should break into pieces like burning wood?
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Parent - - By Maddino [de] Date 2012-04-17 13:59
I would do it so:

When: lava + water -> obsidian/vulcanic rock

lava + time/without water -> ashes
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Parent - - By Zapper [de] Date 2012-04-17 16:23
Did I hear Dwarf Fortress? :)
Parent - By Maddino [de] Date 2012-04-17 16:49
Dwarf Fortress?
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Parent - - By Clonkonaut [ie] Date 2012-04-14 15:39
What about vulcanic rock? :)
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Parent - By Nachtfalter [de] Date 2012-04-14 18:19
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Up Topic Development / Art Workshop / [Request]Ashes material

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