
Our rules were simple:
- 3 weeks time
- Pick 2 out of 5 settings selected via a community voting beforehand; because various settings made the fifth place, we ended up with 9 choosable settings in total: Horror, Exploration, Space, Wrestling, Golf, Worldwar, Dungeon, Samurai, Train
- The style of the game is totally up to you: 2D/3D, sidescroller, first person, top down, ...
I worked together with my girlfriend who provided me with the graphics for the game. We chose to make a horror and exploration adventure, 2D top down style, taking place in a Lovecraft like scenario. Unfortunately, we had to arrange our move back to Germany inbetween with boxing, unboxing and tending our social contacts. So actual time invested is more like one and a half weeks.
This forced me to make massive cuts in the story, actual playing time is very short and very straightforward. Nonetheless, I'd like to share this with you.
I got nice feedback about the potential of the game but due to its shortness and lack of deep storytelling, it won't make it among the top games of the jam. But I do consider improving it further, stretching everything, including more mysteries!
It's written in Javascript (uses Crafty and jQuery), I tested it with Chrome, Firefox, Opera and IE (newest versions!) and it worked fine. However, I got some vague bug reports about the darkness layer disappearing upon room change but I couldn't narrow it down.
It's not fit your online use though because I had some problems with the preload functions of Crafty and there wasn't enough time to look further into this.
The language is English.

Download: http://www.jetztnicht.de/Halgate House v1.1.zip

So much productivity. I've only been busy with Minecraft, GuildWars2, LoL and my bachelor project. :(
So far it's quite interesting, but the character should walk a little faster. It drags the game, especially if you know what to do.


> It's not fit your online use though because I had some problems with the preload functions of Crafty and there wasn't enough time to look further into this.
:P

But to post something useful:
>It's a HTML game, why do you zip it? >.<
>but the character should walk a little faster.

I... walked around the first room for a bit and then got scared and stopped playing and deleted the game.
I'm a bit of a lightweight when it comes to horror games.
I'm a bit of a lightweight when it comes to horror games.
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