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Up Topic Development / Developer's Corner / OC release weekend: List of finished and unfinished tasks
- - By Newton [de] Date 2012-10-15 20:46

Below the list of tasks we completed on the weekend



Required for the release

Order scenarios - Maikel
Adapt Tutorial I to new controls - Newton
Adapt Tutorial II to new controls - Clonkonaut
Adapt Tutorial III to new controls - Clonkonaut
Adapt Tutorial IV to new controls - Sven2
Adapt Tutorial V to new controls - Newton
Mesh loader: adapt to current OGRE format - Clonk-Karl
Installation: delete old Back to the rocks and beyond the rocks folders - Newton
Rename Back to the Rocks -> Beyond the rocks - Newton

Favoured for the release

Polish and playtest scenarios - Maikel, Clonkonaut
Uniform descriptions for the scenarios - Clonkonaut
Make high resolution shader default - Newton
Review Günther's control changes+1 - Günther, Clonk-Karl
Make energy system clearer to the user+1+1+1 - Zapper, Newton
Bigger title screens - Clonk-Karl

Bugfixes

broken graphics on first start - Sven2
Clonk style selection BUG = no effect - Sven2
Text below construction sites visible for all - Newton
JCaesar's resolution bugs+1+1+1+1 - JCaesar, Sven2, Mortimer
Fix c4script access violation+1 - Sven2, Günther
C4Script build fix - Clonk-Karl
Controls bug+1+1+1 - Sven2, Newton
Viewport reset at remote connect - Sven2
fix Auto-Doc-Builds - Newton, Clonk-Karl
The Cauldron Scoreboard LMS - Zapper
Move window: Invalid cursor - Clonk-Karl
Linux/Max Desync :-(+1 - Sven2, Mortimer
Bow bug - Maikel
Pickaxe remaining pixels fix! - Newton
mac: fix editor window - Mortimer
Debugrec fixes - Sven2, Mortimer
KotH stars colors colorful - Zapper
Fix some descriptions - Zapper
fix waves color - Newton
fix changing AA setting crash - Clonk-Karl
object interaction with closed borders - Isilkor
endless sawmill - Maikel

Enchantments and work for next release

Determine a release-button-pusher
Record zoom
Mt Brame Armory / appendto - Maikel
Sawmill eats trees - Maikel
Burning tree gfx - Zapper
Linux scancodes - Clonk-Karl
Use Nachtfalter's moon - Newton
SetGraphics with meshes - Clonk-Karl
shield: possible to walk backwards now - Zapper
New model for armory - Matthias, Zapper
Sickle for harvesting - Clonkonaut
add ropeladder to toolsworkshop products - Maikel
Remove debug message on zoom with f5/f6 - Clonk-Karl
Skylands - Sven2
flag now static back - Zapper
Clonk collection radius - Sven2
add more ignores for c4script - Sven2
sword jump effect - Zapper
Loom, cloth and cotton - Clonkonaut

Below the list of tasks that are unfinished or pending



Required for the release

-

Favoured for the release

Title screens for all the scenarios

Bugfixes

Savegames of network games don't work
Flag markers don't fade out when a new flag is added that extends the territory
The usage of the hammer doesn't work sometimes with one click
Boompack attaches to wrong vertex as an heavy item
Game over Dialog: Tooltip of goal is (null) (Skylands)

Enchantments and work for next release

On first start of the game: automatically activate newly created player
Make chopping down trees simpler: don't require a very certain distance
Tutorials: show goal at the beginning
design health bar ("Max priority for Matthi")
environment time: clouds in the night and stars
Parent - - By Ringwaul [ca] Date 2012-10-16 07:02

>environment time: clouds in the night and stars


Clouds should darken properly at night time; was there something else you're referring to though?
Reply
Parent - By Newton [de] Date 2012-10-16 10:07
I was referring to enhancing the environment time object, including:
+ make the stars bigger / more numerous
+ clouds seem to vanish completely during night. I never had nights that didnt feature a clear sky
+ enhance the moon movement
+ enhance dusk and dawn colors
+ try to make sky fading smoother
+ fix the bug that the moon and the stars vanish if you zoom in too far
Up Topic Development / Developer's Corner / OC release weekend: List of finished and unfinished tasks

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