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Up Topic Community / German / Beim Spielstart werden keine Materialien erstellt
- - By Anonymous [de] Date 2012-10-17 16:02
Hallo, ich habe mir Opeclonk runtergeladen und installiert, aber als ich das Tutorial mal ausprobieren wollte, wurden keine Materialien geladen. Ich habe testweise auch mal andere Szenarios ausprobiert.

Hier ist der Clonk.log:

[16:43:47] Command line: C:\Program Files\OpenClonk\clonk.exe
[16:43:47] OpenClonk Beyond the Rocks Delta
[16:43:47] Version: 5.3.1 [023] Delta win-x86_64 (650764f7ebaa)
[16:43:48] Grafik wird geladen...
[16:44:29] [Msg] Fehler: Bitte zuerst eine Datei wählen.
[16:44:45] Szenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial01.ocs
[16:44:45] Szenario benutzt vorgegebene Objektdefinitionen.
[16:44:45] Extras werden geladen...
[16:44:45] Grafik wird geladen...
[16:44:46] Objektdefinitionen werden geladen:
[16:44:46] Objects.ocd...
[16:44:46] [FIXME] Grave.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:47] [FIXME] Bucket.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:48] [FIXME] Sickle.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:48] [FIXME] Armory.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] CaseBack.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] CaseFront.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:50] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:50] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:50] [FIXME] Coconut.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:51]   259 Definitionen geladen.
[16:44:51] Tutorial.ocf...
[16:44:51] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
[16:44:51]   5 Definitionen geladen.
[16:44:51] Tutorial01.ocs...
[16:44:51]   0 Definitionen geladen.
[16:44:51] C4AulScriptEngine linked - 42362 lines, 0 warnings, 0 errors
[16:44:51] Texturtabelle mit 39 Einträgen geladen.
[16:44:52] 30 Texturen geladen.
[16:44:52] 20 Materialien geladen.
[16:44:53] Erstellung der Landschaft...
[16:44:54]  gl: Texturing uses 29 slots at 512x512, 4 levels (44 MB total)
[16:44:54]   gl: Compiling vertex shader 0:
[16:44:54] Vertex shader was successfully compiled to run on hardware.
[16:44:54]   gl: Compiling fragment shader 0:
[16:44:54] Fragment shader was successfully compiled to run on hardware.
[16:44:54]   gl: Compiling shader program 0:
[16:44:54] Fragment shader(s) linked, vertex shader(s) linked.
[16:44:54]   gl: Shader 0 linked successfully
[16:44:55] Umweltobjekte werden platziert...
[16:44:55] Lokale Musikdatei: C:\Program Files\OpenClonk\\Music.ocg
[16:44:55] Network: Synchronization (Frame 0) [PlrSave: 0]
[16:44:55] Spiel gestartet.
[16:44:55] Spielerbeitritt: scaba
[16:46:13] [Cnf] Abbruch: Runde abbrechen?
[16:46:14] Spieler scaba gelöscht.
[16:46:15] Spiel deinitialisiert.
[16:46:15] Grafik wird geladen...
[16:46:26] Szenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial02.ocs
[16:46:26] Szenario benutzt vorgegebene Objektdefinitionen.
[16:46:26] Extras werden geladen...
[16:46:26] Grafik wird geladen...
[16:46:26] Objektdefinitionen werden geladen:
[16:46:26] Objects.ocd...
[16:46:27] [FIXME] Grave.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:28] [FIXME] Bucket.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:28] [FIXME] Sickle.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:29] [FIXME] Armory.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:29] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:29] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] CaseBack.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] CaseFront.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:31] [FIXME] Coconut.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:32]   259 Definitionen geladen.
[16:46:32] Tutorial.ocf...
[16:46:32] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
[16:46:32]   5 Definitionen geladen.
[16:46:32] Tutorial02.ocs...
[16:46:32]   0 Definitionen geladen.
[16:46:32] C4AulScriptEngine linked - 42730 lines, 0 warnings, 0 errors
[16:46:32] Texturtabelle mit 39 Einträgen geladen.
[16:46:33] 30 Texturen geladen.
[16:46:33] 20 Materialien geladen.
[16:46:34] Erstellung der Landschaft...
[16:46:35]  gl: Texturing uses 29 slots at 512x512, 4 levels (44 MB total)
[16:46:35]   gl: Compiling vertex shader 0:
[16:46:35] Vertex shader was successfully compiled to run on hardware.
[16:46:35]   gl: Compiling fragment shader 0:
[16:46:35] Fragment shader was successfully compiled to run on hardware.
[16:46:35]   gl: Compiling shader program 0:
[16:46:35] Fragment shader(s) linked, vertex shader(s) linked.
[16:46:35]   gl: Shader 0 linked successfully
[16:46:35] Umweltobjekte werden platziert...
[16:46:35] Lokale Musikdatei: C:\Program Files\OpenClonk\\Music.ocg
[16:46:35] Network: Synchronization (Frame 0) [PlrSave: 0]
[16:46:35] Spiel gestartet.
[16:46:35] Spielerbeitritt: scaba
[16:46:39] [Cnf] Abbruch: Runde abbrechen?
[16:46:40] Spieler scaba gelöscht.
[16:46:41] Spiel deinitialisiert.
[16:46:41] Grafik wird geladen...
[16:46:50] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 32, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
[16:46:50] WARNING: Unexpected value "Rain"! (in section "Weather", after line 46, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
[16:46:50] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 28, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
[16:46:52] Szenario: C:\Program Files\OpenClonk\\Settlement.ocf\GoldRush.ocs
[16:46:52] Szenario benutzt vorgegebene Objektdefinitionen.
[16:46:52] Extras werden geladen...
[16:46:52] Grafik wird geladen...
[16:46:53] Objektdefinitionen werden geladen:
[16:46:53] Objects.ocd...
[16:46:53] [FIXME] Grave.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:54] [FIXME] Bucket.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:55] [FIXME] Sickle.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:55] [FIXME] Armory.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] CaseBack.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] CaseFront.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:57] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:57] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:57] [FIXME] Coconut.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:58]   259 Definitionen geladen.
[16:46:58] GoldRush.ocs...
[16:46:58]   0 Definitionen geladen.
Reply
Parent - - By PeterW [gb] Date 2012-10-17 16:11

> [16:44:52] 20 Materialien geladen.


Materialien werden geladen - sind sie eventuell im Spiel nur unsichtbar? Funktioniert es, wenn du "hochauflösende Landschaft" (oder so ähnlich) in den Optionen deaktivierst? Grafikkarte/Treiber?
Parent - - By Anonymous [de] Date 2012-10-17 19:47
Stimmt, du hast recht, ich habe es falsch formuliert. Die Materialien sind da, ich kann auch auf ihnen laufen und Springen und sonst was machen. Sie sind aber wieder sichtbar wenn man "hochauflösende Landschaft" deaktiviert, danke. :)
Reply
Parent - - By PeterW [gb] Date 2012-10-18 12:52
Damit reduzierst du allerdings die Qualität der verwendeten Texturen. Das sollte eigentlich nicht nötig sein, da der Treiber meldet, dass der Shader eigentlich korrekt eingebunden wurde. Es wäre wirklich interessant, welche Grafikkarte du hast.

Kannst du vielleicht probieren, "#define BROKEN_ARRAYS_WORKAROUND" in LandscapeShader.c unterzubringen? Das hat mal ein ähnliches Problem für meine Grafikkarte gelöst.
Parent - - By Anonymous [de] Date 2012-10-18 15:07
Grafikkarte ist eine Sapphire Radeon HD 5750 Vapor-X

Wo finde ich denn den LandscapeShader.c ?
Reply
Parent - - By PeterW [gb] Date 2012-10-18 16:40
In Graphics.ocg. Musst du ggf. mit c4group entpacken (das ist Teil der Distribution, richtig?).
Parent - - By Anonymous [de] Date 2012-10-18 17:57
Okay, habe die betreffende Zeile auskommentiert und es geht immer noch nicht.
Reply
Parent - - By PeterW [gb] Date 2012-10-18 20:04
Auskommentiert? Die Idee war, sie einzufügen - beispielsweise direkt nach der #version-Zeile. Das #if-Konstrukt unten aktiviert denselben Mechanismus in einem anderen Fall.
Parent - - By Anonymous [de] Date 2012-10-21 18:23
Okay, tut mir leid, dass ich erst heute antworte, aber es funktioniert!
Reply
Parent - By PeterW [gb] Date 2012-10-21 18:42
Hm, interessant. Wäre mal ein Argument, es per Default zu aktivieren.
- - By Anonymous [de] Date 2012-10-17 20:39
Ich habe hier grade noch etwas interessantes entdeckt, denn Clonk ist grade abgestürzt mit folgender Meldung:

[21:36:15] Spiel gestartet.
[21:36:15] Spielerbeitritt: scaba
[21:36:32] [Cnf] Abbruch: Runde abbrechen?
[21:36:33] Spieler scaba gelöscht.
STATUS_ASSERTION_FAILURE: The thread specified a pre- or postcondition that did not hold.
This is a continuable exception.
Additional information for the exception:
    Assertion that failed: pSFunc->Owner == this
    File: /home/buildslave/build/openclonk/default/repository/src/script/C4AulParse.cpp
    Line: 758

Processor registers (x86_64):
RAX: 0x0000000000396450, RBX: 0x0000000000000000, RCX: 0x0000000000396450, RDX: 0x00000000008d9790
RBP: 0x00000000000002f6, RSI: 0x00000000ffffffff, RDI: 0x0000000000000378,  R8: 0x0000000000002000
R9: 0x00000000119108e0, R10: 0x000000000bb80388, R11: 0x000000002fb626d8, R12: 0x0000000000000000
R13: 0xffffffffffffffff, R14: 0x0000000000000000, R15: 0x0000000000000000
RSP: 0x000000000022f988, RIP: 0x0000000077b5f6fa
EFLAGS: 0x000246 (...Z.P.)

Stack contents:
0x000000000022f880: 78 03 00 00 00 00 00 00 cc 14 00 00 00 00 00 00    x.......Ì.......
0x000000000022f890: 24 01 00 00 00 00 00 00 80 00 2e 00 00 00 00 00    $...............
0x000000000022f8a0: 80 00 2e 00 00 00 00 00 aa 25 b2 77 00 00 00 00    ........ª%²w....
0x000000000022f8b0: 81 02 00 00 00 00 00 00 75 29 2e fe fe 07 00 00    ........u).þþ...
0x000000000022f8c0: 00 00 2d 00 00 00 00 00 36 00 00 00 00 00 00 00    ..-.....6.......
0x000000000022f8d0: f0 12 2d 00 00 00 00 00 90 de 9d 08 00 00 00 00    ð.-......Þ......
0x000000000022f8e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
0x000000000022f8f0: 02 00 00 00 00 00 00 00 83 01 00 82 00 00 00 00    ................
0x000000000022f900: 01 00 00 00 00 00 00 00 d9 5d 69 77 00 00 00 00    ........Ù]iw....
0x000000000022f910: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
0x000000000022f920: 88 9c 9d 00 00 00 00 00 a0 04 2e 00 00 00 00 00    ................
0x000000000022f930: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
0x000000000022f940: 02 00 00 00 00 00 00 00 f0 01 2e 00 00 00 00 00    ........ð.......
0x000000000022f950: 20 f3 01 08 00 00 00 00 00 00 2d 00 00 00 00 00     ó........-.....
0x000000000022f960: 10 2c 54 0b 00 00 00 00 00 00 00 00 00 00 00 00    .,T.............
0x000000000022f970: 01 00 00 00 00 00 00 00 90 de 9d 08 00 00 00 00    .........Þ......
0x000000000022f980: 00 00 00 00 00 00 00 00 ac 10 2e fe fe 07 00 00    ........¬..þþ...
0x000000000022f990: e3 44 2d f1 fe 07 00 00 01 00 00 00 00 00 00 00    ãD-ñþ...........
0x000000000022f9a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
0x000000000022f9b0: ff ff ff ff ff ff ff ff fe ff ff ff ff ff ff ff    ÿÿÿÿÿÿÿÿþÿÿÿÿÿÿÿ
0x000000000022f9c0: 48 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00    H...............
0x000000000022f9d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
0x000000000022f9e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
0x000000000022f9f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
0x000000000022fa00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
0x000000000022fa10: 78 03 00 00 00 00 00 00 a0 ee 92 00 00 00 00 00    x........î......
0x000000000022fa20: f0 00 93 00 00 00 00 00 3b 28 40 00 00 00 00 00    ð.......;(@.....
0x000000000022fa30: 50 fc 69 77 00 00 00 00 00 00 00 00 00 00 00 00    Püiw............
0x000000000022fa40: 00 00 00 00 00 00 00 00 78 03 00 00 00 00 00 00    ........x.......
0x000000000022fa50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
0x000000000022fa60: 02 00 00 00 00 00 00 00 c4 10 8a fe fe 07 00 00    ........Ä..þþ...
0x000000000022fa70: 54 03 00 00 00 00 00 00 f0 00 93 00 00 00 00 00    T.......ð.......
0x000000000022fa80: a0 ee 92 00 00 00 00 00 f6 02 00 00 00 00 00 00    .î......ö.......

Stack trace:
#  0 [0x0000000077b5f6fa]
#  1 [0x000007fefe2e10ac]
#  2 [0x000000000040283b]
#  3 [0x00000000007ad6c1]
#  4 [0x00000000007c0b96]
#  5 [0x00000000007c0e00]
#  6 [0x00000000004961f7]
#  7 [0x0000000000487e50]
#  8 [0x0000000000488044]
#  9 [0x000000000076dedc]
# 10 [0x000000000075906d]
# 11 [0x00000000004017a1]
# 12 [0x00000000004013ce]
# 13 [0x00000000004014c8]
# 14 [0x000000007769f33d]
# 15 [0x0000000077b42ca1]

Loaded modules:
                       clonk.exe loaded at 0x0000000000400000 - 0x0000000000a81000 (C:\Program Files\OpenClonk\clonk.exe)
                       ntdll.dll loaded at 0x0000000077b10000 - 0x0000000077cbc000 (C:\Windows\SYSTEM32\ntdll.dll)
                    kernel32.dll loaded at 0x0000000077680000 - 0x000000007779f000 (C:\Windows\system32\kernel32.dll)
                  KERNELBASE.dll loaded at 0x000007fefe2e0000 - 0x000007fefe34c000 (C:\Windows\system32\KERNELBASE.dll)
                      fmod64.dll loaded at 0x0000000010000000 - 0x00000000100a6000 (C:\Program Files\OpenClonk\fmod64.dll)
                      USER32.dll loaded at 0x0000000077580000 - 0x000000007767a000 (C:\Windows\system32\USER32.dll)
                       GDI32.dll loaded at 0x000007fefe430000 - 0x000007fefe497000 (C:\Windows\system32\GDI32.dll)
                         LPK.dll loaded at 0x000007fefe7c0000 - 0x000007fefe7ce000 (C:\Windows\system32\LPK.dll)
                       USP10.dll loaded at 0x000007fefe9d0000 - 0x000007fefea9a000 (C:\Windows\system32\USP10.dll)
                      msvcrt.dll loaded at 0x000007fefe8a0000 - 0x000007fefe93f000 (C:\Windows\system32\msvcrt.dll)
                       WINMM.dll loaded at 0x000007fefb5a0000 - 0x000007fefb5db000 (C:\Windows\system32\WINMM.dll)
                    ADVAPI32.dll loaded at 0x000007feffd40000 - 0x000007feffe1b000 (C:\Windows\system32\ADVAPI32.dll)
                     sechost.dll loaded at 0x000007fefeaa0000 - 0x000007fefeabf000 (C:\Windows\SYSTEM32\sechost.dll)
                      RPCRT4.dll loaded at 0x000007fefeac0000 - 0x000007fefebee000 (C:\Windows\system32\RPCRT4.dll)
                       ole32.dll loaded at 0x000007feffb30000 - 0x000007feffd32000 (C:\Windows\system32\ole32.dll)
                     MSACM32.dll loaded at 0x000007fefb150000 - 0x000007fefb168000 (C:\Windows\system32\MSACM32.dll)
                     WSOCK32.dll loaded at 0x000007fef5ec0000 - 0x000007fef5ec9000 (C:\Windows\system32\WSOCK32.dll)
                      WS2_32.dll loaded at 0x000007fefe850000 - 0x000007fefe89d000 (C:\Windows\system32\WS2_32.dll)
                         NSI.dll loaded at 0x000007fefe9c0000 - 0x000007fefe9c8000 (C:\Windows\system32\NSI.dll)
                    comdlg32.dll loaded at 0x000007fefe520000 - 0x000007fefe5b8000 (C:\Windows\system32\comdlg32.dll)
                     SHLWAPI.dll loaded at 0x000007fefe940000 - 0x000007fefe9b1000 (C:\Windows\system32\SHLWAPI.dll)
                    COMCTL32.dll loaded at 0x000007fef7db0000 - 0x000007fef7e50000 (C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16661_none_a44e1fc257f685f6\COMCTL32.dll)
                     SHELL32.dll loaded at 0x000007fefebf0000 - 0x000007feff977000 (C:\Windows\system32\SHELL32.dll)
                     dbghelp.dll loaded at 0x000007fefbd60000 - 0x000007fefbe85000 (C:\Windows\system32\dbghelp.dll)
               libfreetype-6.dll loaded at 0x0000000065180000 - 0x000000006543c000 (C:\Program Files\OpenClonk\libfreetype-6.dll)
                       zlib1.dll loaded at 0x0000000062e80000 - 0x0000000062eb5000 (C:\Program Files\OpenClonk\zlib1.dll)
                       GLU32.dll loaded at 0x000007fef7d80000 - 0x000007fef7dad000 (C:\Windows\system32\GLU32.dll)
                    OPENGL32.dll loaded at 0x000007fef7c60000 - 0x000007fef7d7d000 (C:\Windows\system32\OPENGL32.dll)
                       DDRAW.dll loaded at 0x000007feecf10000 - 0x000007feed001000 (C:\Windows\system32\DDRAW.dll)
                    DCIMAN32.dll loaded at 0x000007fef80d0000 - 0x000007fef80d8000 (C:\Windows\system32\DCIMAN32.dll)
                    SETUPAPI.dll loaded at 0x000007fefe5e0000 - 0x000007fefe7b7000 (C:\Windows\system32\SETUPAPI.dll)
                    CFGMGR32.dll loaded at 0x000007fefe2a0000 - 0x000007fefe2d6000 (C:\Windows\system32\CFGMGR32.dll)
                    OLEAUT32.dll loaded at 0x000007fefe350000 - 0x000007fefe427000 (C:\Windows\system32\OLEAUT32.dll)
                      DEVOBJ.dll loaded at 0x000007fefe240000 - 0x000007fefe25a000 (C:\Windows\system32\DEVOBJ.dll)
                      dwmapi.dll loaded at 0x000007fefc2a0000 - 0x000007fefc2b8000 (C:\Windows\system32\dwmapi.dll)
                  libjpeg-62.dll loaded at 0x000000006c240000 - 0x000000006c341000 (C:\Program Files\OpenClonk\libjpeg-62.dll)
                     MSVFW32.dll loaded at 0x000007fef6260000 - 0x000007fef6289000 (C:\Windows\system32\MSVFW32.dll)
                    AVIFIL32.dll loaded at 0x000007fef6290000 - 0x000007fef62af000 (C:\Windows\system32\AVIFIL32.dll)
             libgcc_s_sjlj-1.dll loaded at 0x000000006cec0000 - 0x000000006cf42000 (C:\Program Files\OpenClonk\libgcc_s_sjlj-1.dll)
                 libstdc++-6.dll loaded at 0x000000006fc40000 - 0x000000007024f000 (C:\Program Files\OpenClonk\libstdc++-6.dll)
                      glew32.dll loaded at 0x0000000062aa0000 - 0x0000000062afe000 (C:\Program Files\OpenClonk\glew32.dll)
                       IMM32.DLL loaded at 0x000007fefe7d0000 - 0x000007fefe7fe000 (C:\Windows\system32\IMM32.DLL)
                       MSCTF.dll loaded at 0x000007feffa20000 - 0x000007feffb29000 (C:\Windows\system32\MSCTF.dll)
                     uxtheme.dll loaded at 0x000007fefc6d0000 - 0x000007fefc726000 (C:\Windows\system32\uxtheme.dll)
                   CRYPTBASE.dll loaded at 0x000007fefdeb0000 - 0x000007fefdebf000 (C:\Windows\system32\CRYPTBASE.dll)
                    atig6pxx.dll loaded at 0x000007fef81f0000 - 0x000007fef81f8000 (C:\Windows\system32\atig6pxx.dll)
                    atio6axx.dll loaded at 0x0000000069030000 - 0x000000006a3a4000 (C:\Windows\system32\atio6axx.dll)
                     VERSION.dll loaded at 0x000007fefcf80000 - 0x000007fefcf8c000 (C:\Windows\system32\VERSION.dll)
                    atig6txx.dll loaded at 0x000007fef80c0000 - 0x000007fef80c9000 (C:\Windows\system32\atig6txx.dll)
                    aticfx64.dll loaded at 0x0000000073860000 - 0x00000000738f6000 (C:\Windows\system32\aticfx64.dll)
                    atiadlxx.dll loaded at 0x0000000180000000 - 0x0000000180056000 (C:\Windows\system32\atiadlxx.dll)
                    WINTRUST.dll loaded at 0x000007fefe260000 - 0x000007fefe29a000 (C:\Windows\system32\WINTRUST.dll)
                     CRYPT32.dll loaded at 0x000007fefe030000 - 0x000007fefe198000 (C:\Windows\system32\CRYPT32.dll)
                      MSASN1.dll loaded at 0x000007fefe020000 - 0x000007fefe02f000 (C:\Windows\system32\MSASN1.dll)
             RTSUltraMonHook.dll loaded at 0x0000000073fd0000 - 0x0000000074015000 (C:\Program Files\UltraMon\RTSUltraMonHook.dll)
                    MMDevAPI.DLL loaded at 0x000007fefc2c0000 - 0x000007fefc30b000 (C:\Windows\system32\MMDevAPI.DLL)
                     PROPSYS.dll loaded at 0x000007fefc730000 - 0x000007fefc85c000 (C:\Windows\system32\PROPSYS.dll)
                      wdmaud.drv loaded at 0x000007fefb560000 - 0x000007fefb59b000 (C:\Windows\system32\wdmaud.drv)
                      ksuser.dll loaded at 0x0000000075300000 - 0x0000000075306000 (C:\Windows\system32\ksuser.dll)
                        AVRT.dll loaded at 0x000007fefbeb0000 - 0x000007fefbeb9000 (C:\Windows\system32\AVRT.dll)
                    AUDIOSES.DLL loaded at 0x000007fefb470000 - 0x000007fefb4bf000 (C:\Windows\system32\AUDIOSES.DLL)
                     msacm32.drv loaded at 0x000007fefb170000 - 0x000007fefb17a000 (C:\Windows\system32\msacm32.drv)
                     midimap.dll loaded at 0x000007fefb140000 - 0x000007fefb149000 (C:\Windows\system32\midimap.dll)
                      dsound.dll loaded at 0x000007feed830000 - 0x000007feed8b8000 (C:\Windows\system32\dsound.dll)
                    POWRPROF.dll loaded at 0x000007fefce60000 - 0x000007fefce8c000 (C:\Windows\system32\POWRPROF.dll)
                     CLBCatQ.DLL loaded at 0x000007feff980000 - 0x000007feffa19000 (C:\Windows\system32\CLBCatQ.DLL)
Reply
Parent - - By Caesar [de] Date 2012-10-17 20:54
Reproduzierbar?
Parent - By Anonymous [de] Date 2012-10-17 21:50
Nein, leider nicht.
Reply
Parent - - By Newton [de] Date 2012-10-18 09:00
Andererseits zeigt die Assertion doch genau auf die STelle an der es fehlschlägt.
Parent - - By Caesar [de] Date 2012-10-18 19:34
Und du siehst sofort, aus welchem Grund an der Stelle pOwner != this? Entgeht mir da was?
Parent - - By Zapper [de] Date 2012-10-18 19:51
Natuerlich, wenn um 12:31 eine Proplist selbst eine Property hat, die sie wieder selbst referenziert und kurz der Strom flackert. Dann sorgt der zenitäre Mond dafuer, dass diese Proplist untot aufersteht.
Und Zombies haben keinen Besitzer!
Parent - - By Caesar [de] Date 2012-10-18 19:56
Du schlägst also vor, mehr Leitungskrabbelsuchkäfer für die Leitweglenkung einzusetzen um die Spannungsfluktuationen unter ungünstigen lunaren Konditionen zu verhindern?
Parent - By Zapper [de] Date 2012-10-18 20:00
Unfug
Parent - - By Zapper [de] Date 2012-10-18 17:01
Zu Günthers Info: Den hatte ich auch neulich!
Parent - By B_E [de] Date 2012-10-18 20:30
Parent - By Günther [de] Date 2012-10-18 20:32
Immer ein vollständiges Log, bitte.
Reply
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