So I finally sat down to work, and found out everything about why the clonk model had problems exporting. Now I can reliably export 100% of the time, so adding/improving animations to the Clonk model without breaking animation blending is possible again! Juhu!
Celebratory productivity: Pickaxe swinging now looks better!
http://wiki.openclonk.org/w/Exporting_the_Clonk
In case anyone wants to know all the incredibly dull details so they can do it themselves, in case I get hit by a train and the knowledge is lost forever. ;)
Celebratory productivity: Pickaxe swinging now looks better!
http://wiki.openclonk.org/w/Exporting_the_Clonk
In case anyone wants to know all the incredibly dull details so they can do it themselves, in case I get hit by a train and the knowledge is lost forever. ;)
I had a look at it the other day, and really had no idea what I was doing. The only solution I can think of is reanimating it (using the original anim as a guide) without the fancy constraints OGRE has problems exporting. Since we won't be making any other animations for it this isn't a bad solution.
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