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Up Topic Development / Art Workshop / Exporting the Clonk Model
- - By Ringwaul [ca] Date 2012-11-01 09:11
So I finally sat down to work, and found out everything about why the clonk model had problems exporting. Now I can reliably export 100% of the time, so adding/improving animations to the Clonk model without breaking animation blending is possible again! Juhu!

Celebratory productivity: Pickaxe swinging now looks better!

http://wiki.openclonk.org/w/Exporting_the_Clonk
In case anyone wants to know all the incredibly dull details so they can do it themselves, in case I get hit by a train and the knowledge is lost forever. ;)
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Parent - - By Zapper [de] Date 2012-11-01 10:04
I hope you export your dancing animation now! I want /dance.
Parent - By Pyrit Date 2012-11-01 12:27
That would be awesome! :D
Parent - - By Newton [de] Date 2012-11-01 13:42
Cool!

And the pump? :->
Parent - By Ringwaul [ca] Date 2012-11-02 01:27
I had a look at it the other day, and really had no idea what I was doing. The only solution I can think of is reanimating it (using the original anim as a guide) without the fancy constraints OGRE has problems exporting. Since we won't be making any other animations for it this isn't a bad solution.
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Parent - By Maikel Date 2012-11-03 19:14
Something might have gone wrong, aim the bow on tip!
Up Topic Development / Art Workshop / Exporting the Clonk Model

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