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Up Topic Development / Developer's Corner / SolidMasks and movement
- By Zapper [de] Date 2012-11-03 16:23
related:
http://bugs.openclonk.org/view.php?id=851
http://bugs.openclonk.org/view.php?id=844

Moving solid masks seem to behave differently from ClonkRage, was anything changed?

Main issue: elevator moving up does not take lorries with it.

Other problems(?)
Objects can still collide with themselves:
When executing the movement of an object the object is set to the new position and checks for collisions with the landscape. However it can be moved into its own solid masks and then notice a collision and stop movement.
This limits the speed at which the elevator can move downwards.

Ideas? Ringwaul mentions NewStyleLandscape=2 in one of the bugtracker entries. What's up with solid-mask-movement at the moment?

PS: at least the lorry/trees-in-elevator thing should get a fix for the bugfix release.
Up Topic Development / Developer's Corner / SolidMasks and movement

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