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Up Topic General / Help and Questions / Open Clonk 3.5 on Windows XP crashes when creating landscape
- - By Anonymous [ch] Date 2012-12-02 20:41
Hi,

I downloaded the current stable version for Winodws and installed it without problem.
Starting the game works to I can use the menu and player selection.

When trying to play a map or a tutorial, the system load until it gets to "creating landscape" - short after seeing this line, the program closes - and that's it.

Since I don't see an option to attach files, I'll paste the log file here

[20:30:31] Command line: C:\Programme\OpenClonk\clonk.exe
[20:30:31] OpenClonk Beyond the Rocks Delta
[20:30:31] Version: 5.3.2 [024] Delta win-x86 (a3e9cf2b0d46)
[20:30:32] Grafik wird geladen...
[20:31:10] Scenario: C:\Programme\OpenClonk\\Tutorial.ocf\Tutorial01.ocs
[20:31:10] Scenario uses specified object definitions.
[20:31:10] Loading extras...
[20:31:11] Loading graphics...
[20:31:17] Loading object definitions:
[20:31:17] Objects.ocd...
[20:31:32] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[20:31:44] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[20:31:44] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[20:31:44] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[20:31:44] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[20:31:47] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[20:31:47] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[20:31:51] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[20:31:55]    258 definitions loaded.
[20:31:55] Tutorial.ocf...
[20:31:55] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
[20:31:55]    5 definitions loaded.
[20:31:55] Tutorial01.ocs...
[20:31:55]    0 definitions loaded.
[20:31:56] C4AulScriptEngine linked - 43190 lines, 0 warnings, 0 errors
[20:31:56] Texture table holds 39 entries.
[20:32:01] 30 textures loaded.
[20:32:02] 20 materials loaded.
[20:32:05] Creating landscape...
EXCEPTION_ACCESS_VIOLATION: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
This is a continuable exception.
Additional information for the exception: The thread tried to read from memory at address 0x00000000.

Processor registers (x86):
EAX: 0x00000000, EBX: 0x00000000, ECX: 0x00894680, EDX: 0x0000097e
ESI: 0x0d5e9288, EDI: 0x0088bc6c
EBP: 0x0023fac8, ESP: 0x0023f9bc, EIP: 0x00000000
EFLAGS: 0x010246 (...Z.P.)

Stack contents:
0x0023f8b0: f0 ff ff ff f0 ff ff ff f0 ff ff ff 5c 8f 22 bf    ðÿÿÿðÿÿÿðÿÿÿ\."¿
0x0023f8c0: f4 8b 65 bf 00 00 00 00 00 00 80 3f 90 c2 25 bf    ô.e¿.......?.Â%¿
0x0023f8d0: 26 bf 58 bf 00 00 00 00 00 00 80 3f 78 61 fd 00    &¿X¿.......?xaý.
0x0023f8e0: 38 f9 a4 03 d2 95 80 7c e4 f8 a4 03 c0 95 80 7c    8ù¤.Ò..|äø¤.À..|
0x0023f8f0: 7c 15 1b 04 78 15 1b 04 00 00 00 00 48 03 00 00    |...x.......H...
0x0023f900: 08 00 00 00 01 00 00 00 14 00 00 00 01 00 00 00    ................
0x0023f910: 00 00 00 00 00 00 00 00 10 00 00 00 14 00 00 00    ................
0x0023f920: 78 01 03 00 00 00 00 00 00 00 00 00 a0 15 1b 04    x...............
0x0023f930: 00 00 00 00 00 00 00 00 30 00 00 00 00 e0 00 7f    ........0....à..
0x0023f940: 00 00 94 02 00 00 00 00 08 68 fd 00 90 f9 a4 03    .........hý..ù¤.
0x0023f950: a0 15 1b 04 78 01 03 00 f7 23 e7 73 10 68 fd 00    ....x...÷#çs.hý.
0x0023f960: 80 f9 a4 03 18 00 00 00 08 00 00 00 78 01 03 00    .ù¤.........x...
0x0023f970: ac 15 1b 04 80 f9 a4 03 78 01 03 00 cc df 94 02    ¬....ù¤.x...Ìß..
0x0023f980: 80 67 fd 00 70 61 fd 00 10 15 1b 04 80 f9 a4 03    .gý.paý......ù¤.
0x0023f990: 38 aa e7 73 78 67 fd 00 c9 21 e7 73 10 15 1b 04    8ªçsxgý.É!çs....
0x0023f9a0: 78 01 03 00 9c f9 a4 03 80 67 fd 00 80 f9 a4 03    x....ù¤..gý..ù¤.
0x0023f9b0: 00 00 00 00 08 00 00 00 78 01 03 00 8e 1d 58 00    ........x.....X.
0x0023f9c0: 00 00 00 00 10 27 00 00 20 74 87 00 80 46 89 00    .....'.. t...F..
0x0023f9d0: 80 46 89 00 88 92 5e 0d c0 4c 8b 00 13 59 58 00    .F....^.ÀL...YX.
0x0023f9e0: 88 92 5e 0d a0 f9 23 00 00 00 00 00 7f 0c 7f 03    ..^..ù#.........
0x0023f9f0: 88 92 5e 0d 80 46 89 00 03 00 00 00 d2 dd 57 00    ..^..F......ÒÝW.
0x0023fa00: 88 92 5e 0d 7e 09 00 00 b0 04 00 00 c0 4c 8b 00    ..^.~...°...ÀL..
0x0023fa10: 6c bc 88 00 b8 cf 00 00 28 fa 23 00 06 c5 0e 5f    l¼..¸Ï..(ú#..Å._
0x0023fa20: f3 0b 01 b7 b8 2d 35 00 60 f9 23 00 10 67 0f 5f    ó..·¸-5.`ù#..g._
0x0023fa30: 88 92 5e 0d a8 4f ec 0b 98 73 92 7c 28 5e eb 0b    ..^.¨Oì..s.|(^ë.
0x0023fa40: 1c 74 92 00 00 00 00 00 00 01 0d 00 0c fb 23 00    .t...........û#.
0x0023fa50: 01 00 00 00 68 fa 23 00 54 64 f2 77 00 00 0d 5f    ....hú#.Tdòw..._
0x0023fa60: 01 00 00 00 c0 90 76 00 de d2 80 00 c0 fa 23 00    ....À.v.ÞÒ..Àú#.
0x0023fa70: 45 e1 57 00 00 fa 23 00 58 fb 23 00 00 a9 88 00    EáW..ú#.Xû#..©..
0x0023fa80: 01 00 00 00 03 00 00 00 00 a9 88 00 ca 76 52 00    .........©..ÊvR.
0x0023fa90: f0 49 ed 00 00 00 00 00 00 00 00 00 d5 20 13 09    ðIí.........Õ ..
0x0023faa0: 01 00 00 00 03 00 00 00 c0 20 13 09 9e c8 5b 00    ........À ...È[.
0x0023fab0: 00 a9 88 00 f3 00 00 00 78 00 00 00 a0 dd 00 00    .©..ó...x....Ý..

Stack trace:
#  0 clonk.exe![0x00000000]
#  1 clonk.exe![0x00581d8e]
#  2 clonk.exe![0x004898da]
#  3 clonk.exe![0x0048a72d]
#  4 clonk.exe![0x0047415b]

Loaded modules:
                       clonk.exe loaded at 0x00400000 - 0x00965000 (C:\Programme\OpenClonk\clonk.exe)
                       ntdll.dll loaded at 0x7c910000 - 0x7c9c9000 (C:\WINDOWS\system32\ntdll.dll)
                    kernel32.dll loaded at 0x7c800000 - 0x7c908000 (C:\WINDOWS\system32\kernel32.dll)
                    ADVAPI32.dll loaded at 0x77da0000 - 0x77e4a000 (C:\WINDOWS\system32\ADVAPI32.dll)
                      RPCRT4.dll loaded at 0x77e50000 - 0x77ee3000 (C:\WINDOWS\system32\RPCRT4.dll)
                     Secur32.dll loaded at 0x77fc0000 - 0x77fd1000 (C:\WINDOWS\system32\Secur32.dll)
                    COMDLG32.DLL loaded at 0x76350000 - 0x7639a000 (C:\WINDOWS\system32\COMDLG32.DLL)
                    COMCTL32.dll loaded at 0x5d450000 - 0x5d4ea000 (C:\WINDOWS\system32\COMCTL32.dll)
                       GDI32.dll loaded at 0x77ef0000 - 0x77f39000 (C:\WINDOWS\system32\GDI32.dll)
                      USER32.dll loaded at 0x7e360000 - 0x7e3f1000 (C:\WINDOWS\system32\USER32.dll)
                     SHELL32.dll loaded at 0x7e670000 - 0x7ee91000 (C:\WINDOWS\system32\SHELL32.dll)
                      msvcrt.dll loaded at 0x77be0000 - 0x77c38000 (C:\WINDOWS\system32\msvcrt.dll)
                     SHLWAPI.dll loaded at 0x77f40000 - 0x77fb6000 (C:\WINDOWS\system32\SHLWAPI.dll)
                     dbghelp.dll loaded at 0x59dd0000 - 0x59e71000 (C:\WINDOWS\system32\dbghelp.dll)
                     VERSION.dll loaded at 0x77bd0000 - 0x77bd8000 (C:\WINDOWS\system32\VERSION.dll)
                        fmod.dll loaded at 0x10000000 - 0x10096000 (C:\Programme\OpenClonk\fmod.dll)
                     MSACM32.dll loaded at 0x77bb0000 - 0x77bc5000 (C:\WINDOWS\system32\MSACM32.dll)
                       WINMM.dll loaded at 0x76af0000 - 0x76b1e000 (C:\WINDOWS\system32\WINMM.dll)
                       ole32.dll loaded at 0x774b0000 - 0x775ee000 (C:\WINDOWS\system32\ole32.dll)
                     WSOCK32.dll loaded at 0x71a30000 - 0x71a3a000 (C:\WINDOWS\system32\WSOCK32.dll)
                      WS2_32.dll loaded at 0x71a10000 - 0x71a27000 (C:\WINDOWS\system32\WS2_32.dll)
                     WS2HELP.dll loaded at 0x71a00000 - 0x71a08000 (C:\WINDOWS\system32\WS2HELP.dll)
               libfreetype-6.dll loaded at 0x6dc00000 - 0x6de8b000 (C:\Programme\OpenClonk\libfreetype-6.dll)
                       GLU32.DLL loaded at 0x68fc0000 - 0x68fe0000 (C:\WINDOWS\system32\GLU32.DLL)
                    OPENGL32.dll loaded at 0x5f0d0000 - 0x5f19c000 (C:\WINDOWS\system32\OPENGL32.dll)
                       DDRAW.dll loaded at 0x736d0000 - 0x7371b000 (C:\WINDOWS\system32\DDRAW.dll)
                    DCIMAN32.dll loaded at 0x73b30000 - 0x73b36000 (C:\WINDOWS\system32\DCIMAN32.dll)
                   libjpeg-8.dll loaded at 0x6b800000 - 0x6b90f000 (C:\Programme\OpenClonk\libjpeg-8.dll)
                     MSVFW32.DLL loaded at 0x75ec0000 - 0x75ee1000 (C:\WINDOWS\system32\MSVFW32.DLL)
                    AVIFIL32.DLL loaded at 0x73ac0000 - 0x73ad7000 (C:\WINDOWS\system32\AVIFIL32.DLL)
             libgcc_s_sjlj-1.dll loaded at 0x6cec0000 - 0x6cf2f000 (C:\Programme\OpenClonk\libgcc_s_sjlj-1.dll)
                 libstdc++-6.dll loaded at 0x6fc40000 - 0x700f4000 (C:\Programme\OpenClonk\libstdc++-6.dll)
                      glew32.dll loaded at 0x62aa0000 - 0x62af4000 (C:\Programme\OpenClonk\glew32.dll)
                    libpng12.dll loaded at 0x66a80000 - 0x66b1a000 (C:\Programme\OpenClonk\libpng12.dll)
                     libzlib.dll loaded at 0x70dc0000 - 0x70def000 (C:\Programme\OpenClonk\libzlib.dll)
                       IMM32.DLL loaded at 0x76330000 - 0x7634d000 (C:\WINDOWS\system32\IMM32.DLL)
                    comctl32.dll loaded at 0x773a0000 - 0x774a3000 (C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll)
                       MSCTF.dll loaded at 0x746a0000 - 0x746ec000 (C:\WINDOWS\system32\MSCTF.dll)
                     apphelp.dll loaded at 0x77b10000 - 0x77b32000 (C:\WINDOWS\system32\apphelp.dll)
                    msctfime.ime loaded at 0x75250000 - 0x7527e000 (C:\WINDOWS\system32\msctfime.ime)
                    iglicd32.dll loaded at 0x09440000 - 0x0967d000 (C:\WINDOWS\system32\iglicd32.dll)
                    igldev32.dll loaded at 0x09720000 - 0x0976a000 (C:\WINDOWS\system32\igldev32.dll)
                      wdmaud.drv loaded at 0x72c90000 - 0x72c99000 (C:\WINDOWS\system32\wdmaud.drv)
                    WINTRUST.dll loaded at 0x76bf0000 - 0x76c1e000 (C:\WINDOWS\system32\WINTRUST.dll)
                     CRYPT32.dll loaded at 0x77a50000 - 0x77ae6000 (C:\WINDOWS\system32\CRYPT32.dll)
                      MSASN1.dll loaded at 0x77af0000 - 0x77b02000 (C:\WINDOWS\system32\MSASN1.dll)
                    IMAGEHLP.dll loaded at 0x76c50000 - 0x76c78000 (C:\WINDOWS\system32\IMAGEHLP.dll)
                     msacm32.drv loaded at 0x72c80000 - 0x72c88000 (C:\WINDOWS\system32\msacm32.drv)
                     midimap.dll loaded at 0x77ba0000 - 0x77ba7000 (C:\WINDOWS\system32\midimap.dll)
                      dsound.dll loaded at 0x73e70000 - 0x73ecc000 (C:\WINDOWS\system32\dsound.dll)
                      KsUser.dll loaded at 0x73e40000 - 0x73e44000 (C:\WINDOWS\system32\KsUser.dll)
FATAL: Clonk crashed! Some developer might be interested in Clonk.dmp...

If you want to contact me, please write me a mail (numbers in the mail adress have to be ignored to get the correct mail adress, use @ instead of [AT] )
m.m1an3ico[AT]gm6x.at

Greetings,
Benni
Reply
Parent - By Newton [de] Date 2012-12-02 22:23
Turn off "high resolution landscape" in the options. Does it work then?
Parent - - By Isilkor Date 2012-12-03 11:44
#  0 clonk.exe![0x00000000] ??:0
#  1 clonk.exe![0x00581d8e] src/landscape/C4LandscapeRender.cpp:131
#  2 clonk.exe![0x004898da] src/game/C4Game.cpp:2041
#  3 clonk.exe![0x0048a72d] src/game/C4Game.cpp:465
#  4 clonk.exe![0x0047415b] src/game/C4Application.cpp:634
Reply
Parent - By PeterW [gb] Date 2012-12-03 13:11
Looks like glDeleteObjectARB... Probably is passed 0 there, which should be legal. I suppose I could check that - but even then it's probably unlikely that it would cause a jump to zero.

Drivers are current, I presume?
Up Topic General / Help and Questions / Open Clonk 3.5 on Windows XP crashes when creating landscape

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