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If I start clonk in windowed mode, i don't have a mouse cursor.
here's a fix.There is a lot of code shared between C4Window::Init and C4Window::ReInit, but there are some differences, like the mouse cursor initialization.

Thank you very much! But I wonder why the IF has been put there in the first place. (
Related changeset)
Günther, could you review this patch and push it?

It's intentional that the editor doesn't hide the system mouse cursor. windowKind == W_Fullscreen tests for "is this the player mode window (C4FullScreen)". We could add logic to hide the system cursor in editor viewports when we're drawing our own cursor, but simply hiding the system cursor for everything isn't the right thing to do.

if I delete all config files, oc starts in window mode without system or oc cursor. I don't know if that happens for everyone. But if it does, many first time players will get annoyed at having to use the keyboard to fiddle through to finding the fullscreen setting (and they wouldn't be aware that that returns their mouse cursor).
Therefore something has to be done.
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