This sounds so dynamic! However, I cannot find anything in the documentation. Did you forget to commit it?
I have manipulated some particles, but nothing actually changes ingame. I suppose it's got to do with this console output:
[..........]
What does that mean?
[13:36:49] Objects.ocd...
[13:36:49] init proc for particle 'Air' not found: ''
[13:36:49] exec proc for particle 'Air' not found: ''
[13:36:49] draw proc for particle 'Air' not found: ''
[13:36:49] init proc for particle 'Cloud' not found: ''
[13:36:49] exec proc for particle 'Cloud' not found: ''
[13:36:49] draw proc for particle 'Cloud' not found: ''
[13:36:49] init proc for particle 'Dust' not found: ''
[13:36:49] exec proc for particle 'Dust' not found: ''
[13:36:49] draw proc for particle 'Dust' not found: ''
[13:36:49] init proc for particle 'ElectroSpark' not found: ''
[13:36:49] exec proc for particle 'ElectroSpark' not found: ''
[13:36:49] draw proc for particle 'ElectroSpark' not found: ''
[13:36:49] init proc for particle 'Fire' not found: ''
[13:36:49] exec proc for particle 'Fire' not found: ''
[13:36:49] draw proc for particle 'Fire' not found: ''
[13:36:49] init proc for particle 'FireDense' not found: ''
[13:36:49] exec proc for particle 'FireDense' not found: ''
[13:36:49] draw proc for particle 'FireDense' not found: ''
[13:36:49] init proc for particle 'Flash' not found: ''
[13:36:49] exec proc for particle 'Flash' not found: ''
[13:36:49] draw proc for particle 'Flash' not found: ''
[..........]
What does that mean?
Hm, my code changes still have no effect...
I changed a CreateParticle function to CreateParfziticle and it doesn't even throw an error.
EDIT:
Am I supposed to copy the latest executables + dlls to the planet folder? It works that way.
I changed a CreateParticle function to CreateParfziticle and it doesn't even throw an error.
EDIT:
Am I supposed to copy the latest executables + dlls to the planet folder? It works that way.
Neat.
Here is a bit of criticism though: I noticed that not only the system behind the particles was changed but also the particles themselves. Mostly I noted that on the explosions, the thrust particles of the boompack, the digging dust and the smoke.
You know, I spent quite some time refining those particles back then and was quite fond of the result. Why did you change the particles and not only the system behind them?
Here is a bit of criticism though: I noticed that not only the system behind the particles was changed but also the particles themselves. Mostly I noted that on the explosions, the thrust particles of the boompack, the digging dust and the smoke.
You know, I spent quite some time refining those particles back then and was quite fond of the result. Why did you change the particles and not only the system behind them?
For some effects I did not do a before-after-comparison (because the time adjusting and testing all those effects would have been doubled), but re-created them from memory. For example I was quite surprised how long the old boompack-smoke lasted when I watched an OC video with boompacks after I had only seen the changed version for some time.
The explosions (and smoke) were changed intentionally, though: I remembered the critisism that the smoke lasted way too long and players had difficulty seeing the actual landscape in a very turbulent moment.
If you have particular aspects that you don't like, please tell me! For example if the shovel's smoke is too big or lasts too long or something like that
The explosions (and smoke) were changed intentionally, though: I remembered the critisism that the smoke lasted way too long and players had difficulty seeing the actual landscape in a very turbulent moment.
If you have particular aspects that you don't like, please tell me! For example if the shovel's smoke is too big or lasts too long or something like that
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill