Any ideas, suggestions, or criticisms?
I believe water already evaporates into clouds at the moment. Not sure how that works exactly, though
At the moment, the water sprites look pretty ugly. I once made raindropgraphics, but that looked stupid when the raindrops slipped around the floor. If the waterfall is just decoration and shouldn't affect the gameplay, you could try out the new particle system and play around with water effects.
Edit: Here's the raindrops I made (kind of related, i guess)
> It could also drop from the ceiling if there's water on top of a mine.
I like the sound of that.
> If the waterfall is just decoration and shouldn't affect the gameplay, you could try out the new particle system
I was thinking about how a watermill could be implemented which lead to the waterfall idea. But both functional and decorative versions could be made.
>I was thinking about how a watermill could be implemented which lead to the waterfall idea. But both functional and decorative versions could be made.
mh. I like the idea of a watermill. But instead of adapting to a river, which is hard to make in OC, it should adapt to a waterfall, as you may have metioned. That sounds pretty creative and sweet for me. On the other hand, waterfalls may be very static and have to be placed by a mapdesigner. A good solution would be, that the player could collect water on a great surface and lead it into a hole in the ground where the waterfallmill would be. Just a way to get rid of that would be necessary. Show some solidarity to renewable energies!
> as you may have metioned
Ya that's basically what I had in mind.
A number of watermills use a wooden trough construction which either lifts the water high enough by using a lesser slope then the rivers surrounding geography or directs water from a uphill resivuare like a dam. (see pictures at the below) So in clonk the source would create a small body of water on top of a cliff which would flow over(or out of) the cliff and into a pool below(which would slowly leak out so the level doesn't get flooded). The other posibility would be to just have the source in midair dropping water into a pool and the watermill could be built between the source and the pool.
Sorry this post turned out longer then I meant to make it >.<
Fairly good side view: http://www.fiddlersgreen.net/buildings/watermill/IMAGES/mill-photo.jpg
From wikipedia: http://upload.wikimedia.org/wikipedia/commons/8/8c/Kyoto_Botanical_Garden_-_water_mill.JPG%5b/img%5d
BTW I would have put the images into the post but they would have been huge according to the preview O.o
Edit:
> waterfalls may be very static and have to be placed by a mapdesigner
That is a good point. Automated water source placement would need a good procedural generation script.
> Show some solidarity to renewable energies!
Hehe. But we already have windmills. (which work way to well and consistently btw :P)
waterfall from clonk rage project "inexantros" was not bad
here the video 0:34-0:39, maybe it gives you some inspiration :)
> a setting so that there can be only a certain amount of water in the map
I like more natural solutions like the draining idea. I would only implement a hard limit/cap if modeling the drainage slowed the game down significantly.
>I like more natural solutions like the draining idea. I would only implement a hard limit/cap if modeling the drainage slowed the game down significantly.
I agree, the most maps should be able to drain water just fine, and even if some don't with the help of some flints blowing a hole in the side of a map so that it would drain would be easy.
P.S.:Why does openclonk not have a random map generator yet?
The waterfall object code does everything I was thinking of. It also has direction parameters. The changes that I think need made are as follows:
- rename the WaterFall object to WaterSource
- add a graphic that looks like a hole out of which the water flows and allow scenario editors to toggle it on or off with a parameter at creation
- Increase waters viscosity or something; the flow of water seems far to broken and needs to be smoother; I'm not sure if this is scriptable or hard coded into the engine. anyone know? (@Pyrit is this what you meant about it looking ugly?)
- create a script for water to drain into dirt and dirt backgrounds.
Edit: The decorative waterfall should probably be a separate object possibly a modification of the current waterfall.
Edit: BTW, the scenario doesn't change the waterfall object yet; it's just a map configuration that I'll use to test my modifications.
It's basically the same code and setup of the author of rock bottom so all credit goes to him. And I guess I am now suppose to say that the license is CC-By.
>And I guess I am now suppose to say that the license is CC-By.
If you derive from our repos yes, or a license which is consistent with CC-By 3.0
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