Crab Rock
Tons of crabs of the salt water are established. Actually, you are only here to you to find a few shells and bag them. But there are none. A hermit knows what to do and shows a path to find them under the surface.
Mission is to expose the predetermined marks to get to the shells. Care: When crabs hang on you your swimming is slowed down by 50%. They will let you free when you leave the water.
--
Note:
This scen shouldn't be finishable yet.
I hereby license the following files under the CC-BY license
Tons of crabs of the salt water are established. Actually, you are only here to you to find a few shells and bag them. But there are none. A hermit knows what to do and shows a path to find them under the surface.
Mission is to expose the predetermined marks to get to the shells. Care: When crabs hang on you your swimming is slowed down by 50%. They will let you free when you leave the water.
--
Note:
This scen shouldn't be finishable yet.
I hereby license the following files under the CC-BY license
Attachment: CrabRock.ocs (1247k)
Attachment: Crab.blend (882k)
I didn't play the scenario yet but I love the idea of crabs holding on to you and slowing your swimming :)
I liked it so far. I made my way a bit underground, but eventually killed myself, because I had no way of healing myself. So berries and coconuts would be cool. But for an unfinished map it is pretty good.
I really liked what you did with the grass and the sounds are great, too.
I really liked what you did with the grass and the sounds are great, too.
Your crab is missing a pair of legs! :( I also like the idea of crabs slowing down swimming.
Looks quite promising, however, was still a bit boring to play in this initial version. Also the crabs did not seem to work.
I got the following script error when I deleted my clonk in editor mode:
[17:19:48] ERROR: '->': invalid target type nil, expected proplist.
[17:19:48] by: FxCameraPositionTimer(Object(4728)) (CrabRock.ocs/Objects.ocd/Camera.ocd/Script.c:25)
Which you might want to fix even though it does not affect the game play.
I got the following script error when I deleted my clonk in editor mode:
[17:19:48] ERROR: '->': invalid target type nil, expected proplist.
[17:19:48] by: FxCameraPositionTimer(Object(4728)) (CrabRock.ocs/Objects.ocd/Camera.ocd/Script.c:25)
Which you might want to fix even though it does not affect the game play.
Update list:
Update 2014-08-22
- Added palms -New Bug: Unwanted coniferous trees spring up
- Added the missing pair of legs in the blender model :)
- Fixed wrong mark positions and made new mark colors
- Fixed the error log when deleting Clonk
- Much less coralblue as texture
Update 2014-09-15:
- Crabs are not in the Clonk inventar while slowing down the Clonk
- Deleted unused files
- Fixed rain
Update 2014-12-16:
. Added / deleted experimental graphics - I won't mention such changes in the future
- Improved landscape a bit
- Less reddish grass on earth; more yellow grass on sand
- Unfinished crab model is ingame and is visible when hanging on Clonks
Update 2015-06-07:
- New object: pearl
- Updated shell graphic
- You can now open shells to get a perl. The current chance for it is 9%
Update 2014-08-22
- Added palms -
- Added the missing pair of legs in the blender model :)
- Fixed wrong mark positions and made new mark colors
- Fixed the error log when deleting Clonk
- Much less coralblue as texture
Update 2014-09-15:
- Crabs are not in the Clonk inventar while slowing down the Clonk
- Deleted unused files
- Fixed rain
Update 2014-12-16:
. Added / deleted experimental graphics - I won't mention such changes in the future
- Improved landscape a bit
- Less reddish grass on earth; more yellow grass on sand
- Unfinished crab model is ingame and is visible when hanging on Clonks
Update 2015-06-07:
- New object: pearl
- Updated shell graphic
- You can now open shells to get a perl. The current chance for it is 9%
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