Clonkomotive:
The goal is to get a train, the clonkomotive, from left to right across some cliffs. You can use bridge segments, that you can build with the hammer. Maybe the blimp works too, haven't actually tested. :D
There's also rockfalls, that can damage the bridges and clonks!
The clonkomotive needs water and coal as fuel, this involves a lot of vertical gameplay. I hope this get's interesting with carry-heavy, as it restricts you to not being able to climb while holding the fuel.
I hope I didn't oversee something gamebreaking and it's at least playable in it's current status.
Tested with current snapshot.
Uses and contains Dragonclonks Environment Pack.
Todo:
- Replace placeholder graphics for the train and rockfall rocks. Best would be 3d.
- Actually playtestig it in MP.
- Fix the hatch for the bridges
- Hammer and construction site had to be overloaded in order for bridge placement. (bridge needs custom placement radius, custom collection zone, etc...) Maybe I can commit some changes without breaking anything, to make the building stuff more flexible.
- Make a carry heave version.
- ???
The goal is to get a train, the clonkomotive, from left to right across some cliffs. You can use bridge segments, that you can build with the hammer. Maybe the blimp works too, haven't actually tested. :D
There's also rockfalls, that can damage the bridges and clonks!
The clonkomotive needs water and coal as fuel, this involves a lot of vertical gameplay. I hope this get's interesting with carry-heavy, as it restricts you to not being able to climb while holding the fuel.
I hope I didn't oversee something gamebreaking and it's at least playable in it's current status.
Tested with current snapshot.
Uses and contains Dragonclonks Environment Pack.
Todo:
- Replace placeholder graphics for the train and rockfall rocks. Best would be 3d.
- Actually playtestig it in MP.
- Fix the hatch for the bridges
- Hammer and construction site had to be overloaded in order for bridge placement. (bridge needs custom placement radius, custom collection zone, etc...) Maybe I can commit some changes without breaking anything, to make the building stuff more flexible.
- Make a carry heave version.
- ???
Attachment: Clonkomotive.ocs - DOWNLOAD (6532k)
Looks promising in the editor :)
I would be available for a play test tonight!
I would be available for a play test tonight!
I started playing yesterday but aborted when it got too late. Some feedback so far:
* Since there is no SolidMask while the bridges are building, I was impatient and walked over the incomplete bridge. I fell down and got stuck in the bridge when it was completed. Maybe bridges (like basements) should unstick clonks upon completion
* I then blasted the bridge with a firestone. It died on a single explosion (which is OK I guess), but just burned down a few pixels and left an incomplete (CR-style) construction site, which cannot be completed or removed. It also blocked construction of additional bridges. The only way I could solve the problem was to produce loam and bridge the gap
* Maybe this is already planned, but I think the bridge building is a bit repetitive. You just need a hammer and an axe and chop+build all the time. I think it would be better if the later segments included additional difficulties (e.g.: Rockfall or aggressive butterflies)
Otherwise good concept and could probably become a mission I think.
* Since there is no SolidMask while the bridges are building, I was impatient and walked over the incomplete bridge. I fell down and got stuck in the bridge when it was completed. Maybe bridges (like basements) should unstick clonks upon completion
* I then blasted the bridge with a firestone. It died on a single explosion (which is OK I guess), but just burned down a few pixels and left an incomplete (CR-style) construction site, which cannot be completed or removed. It also blocked construction of additional bridges. The only way I could solve the problem was to produce loam and bridge the gap
* Maybe this is already planned, but I think the bridge building is a bit repetitive. You just need a hammer and an axe and chop+build all the time. I think it would be better if the later segments included additional difficulties (e.g.: Rockfall or aggressive butterflies)
Otherwise good concept and could probably become a mission I think.
Some feedback after playing again, the train does not handle multiple water barrels correctly. And I think there should be more coal (in all columns), and less gold, since you can't buy anything.
With the support of Pyrit (many thanks!) this round has made it to the Worlds folder in the official repos. Feedback is appreciated, on easy the round really is easy ;)
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