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Up Topic Development / Scenario & Object Development / [Finished]Adapting Scenarios to Lights
- - By Maikel Date 2015-01-05 17:58 Edited 2015-02-05 21:35
Before we can safely release, all current scenarios need to be tested with and adapted to the new lights system. Even though the system is not yet fully bug-free and completed, the main features are finished and we can start to test scenarios. To keep track of all the scenarios which have been already adapted I want to make a list here in the post and keep it up to date with your help.

Those which are crossed out have been tested and are playable, for the others which have still some issues I write them down briefly.

Tutorials
* Tutorial 01 - Clonk Control: playable
* Tutorial 02 - Multiple Clonks: playable
* Tutorial 03 - Ranged Weapons: playable
* Tutorial 04 - Melee Weapons: playable
* Tutorial 05 - Settlement: playable

Missions
* The Raid: works.
* Crash landing: playable
* Deap sea mining: Works; though Maikel had a crash under Linux
* Treasure hunt: Works, some issues in bugtracker
* Dark castle: is playable
* ------------: works as intended
* Deadly Grotto: is playable
* Mine Rescue: needs a few non-light related fixes (#1266).
* Frosty Summit: is playable
* Mount Brame: Intro is broken?!(#1271)
* Skylands: works, minor issues (#1267).
* Acid Drilling: Works
* Golden Mountain: is playable
* Fight for Gidl: works, with infinite buying bug

Worlds
* Gold Rush: is playable
* Iron Peak: is playable
* Flooded Veins: works
* Chine: works
* Krakatoa's Krach: works
* Acid Rift: works
* Gem Grabbers: works
* Acid Gold Mine: works

Parkour
* Shiver Peak: playable
* Cool Cavern: added torches, is playable.
* Heart of the Mountain: is playable
* Kamikaze Cowboys: is playable.
* Bristle Ridge: is playable.
* Boomshire: needs lights at important points: checkpoints, wheels, planes (#1269).
* Escape the volcano: Seems to work fine, Sven?
* Escape the volcano EXTREME: Seems to work fine, maybe lava could provide less light than sky?

Arena
* The Guardians of Windmills: red box around arrow, zoom level too low, sky tiled.(#1270).
* Rock Bottom: is playable.
* The Cauldron: is playable.
* Scorched Gardens: is playable.
* Overcast: is playable.
* Thunderous Skies: is playable.
* Molten Monarch: is playable.
* Frozen Fortress: is playable.
* Hideout: is playable.
* Dark Mine: is playable.
* Hot Ice: lights disabled, is playable.

All rounds have been tested and the remaining issues have been reported in the bugtracker!
Parent - By Maikel Date 2015-01-05 20:27 Edited 2015-01-13 10:04
Rock Bottom has no shadow at all, even though it is completely underground, might the shadows not be generated correctly for small maps?
Parent - - By Sven2 [de] Date 2015-01-05 23:28
Deadly Grotto needs some harder difficulties and torches could be added to plans. But it's playable just fine.
Parent - - By Newton [de] Date 2015-01-05 23:55
How do the torches perform?
Parent - - By Sven2 [de] Date 2015-01-05 23:59
They don't help terribly much, since the landscape has big caves and there's nothing moving within (like enemies...), so you can usually see enough anyway. But they're fine to have in any cave scenario.
Parent - - By Newton [de] Date 2015-01-06 00:08
I mean performance-wise.
Parent - - By Sven2 [de] Date 2015-01-06 00:19
It was constant 30 FPS with Mortimer and 36 FPS on the other clients. Torches don't seem to affect it much.

We only placed ~3 though.
Parent - By Mortimer [de] Date 2015-01-06 23:35
Intel Iris!
Reply
Parent - By Sven2 [de] Date 2015-01-05 23:28
------------ works as intended.
Parent - - By Sven2 [de] Date 2015-01-06 00:00
Scorched Gardens: Crash beim Start auf allen Clients. http://bugs.openclonk.org/view.php?id=1216
Parent - - By Sven2 Date 2015-01-06 13:13
Crash has been resolved. Scenario still needs to be tested.
Parent - By Sven2 [de] Date 2015-01-06 23:15
We tested and Scorched Gardens still crashed.

<!Maikel> ../source/src/landscape/fow/C4FoWAmbient.cpp:140: void C4FoWAmbient::UpdateFromLandscape(const C4Landscape&, const C4Rect&): Assertion `bottom > top' failed.
Parent - By Sven2 [de] Date 2015-01-06 00:18
The Cauldron: Works; almost not affected by light.
Parent - By Sven2 [de] Date 2015-01-06 23:10
Frosty Summit: Works.
Parent - - By Sven2 [de] Date 2015-01-06 23:32
Gold Rush works (could get torches in construction plans).
Parent - By Maikel Date 2015-01-06 23:33
I am working on that, pushing soon.
Parent - By Sven2 [de] Date 2015-01-09 00:03
Golden Mountain works.
Parent - By Sven2 [de] Date 2015-01-18 13:27
Acid Drilling worked btw.
Parent - By Sven2 [de] Date 2015-01-18 13:35
I've lined out the scenarios which we've tested and for which stuff is already in the bugtracker.
Up Topic Development / Scenario & Object Development / [Finished]Adapting Scenarios to Lights

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