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Up Topic Community / Player Creations / Open Clonk Development Tool
- - By Clonkonaut Date 2015-06-18 14:59 Edited 2015-10-12 17:14
This is a little tool to assist explorer-based development or even start digging into the OC development.

Function is pretty simple, it is just a GUI to pack, unpack and start the engine in development mode.



GNU GPL v3

/e
Current version: 1.02b (bugfix)
Attachment: OCDevTool.exe - Win32 binary (506k)
Attachment: source.zip - Source package (137k)
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Parent - - By Gamer [de] Date 2015-06-19 22:05
Great work there! In the next weeks I'll finish writing a more robust version of my OpenClonk Editor and publish it here, too.
Parent - By Clonkonaut Date 2015-06-19 22:19
Sure does look promising!
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- By Clonkonaut Date 2015-06-21 19:18
Slight bugfix update:
There was an error when the working dir contained no *.ocs but only *.ocf
Also, changing the clonk dir wasn't saved in the config

Didn't matter I guess, got no feedback of anyone using it. ;P
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- - By Clonkonaut Date 2015-10-12 17:15
Another little update:
The scenario selection list got a scrollbar.
The tool will save its position and the selected scenario for the next startup.
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Parent - - By Etched [au] Date 2015-12-12 04:29
Is there/will there be an OSX version for this program?
Parent - - By Clonkonaut Date 2015-12-12 11:58
No, sorry. I made this using AutoIt which is heavily windows-dependent. You can try running this in Wine, maybe that works. However, the executable "openclonk.exe" is hardcoded, so you'd have to use some tricks to get that running.

But all this program really does is running command lines. You can do all this in the Terminal.
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Parent - By Etched [au] Date 2015-12-13 02:41
That's fine. Wine isn't very reliable at it's current stage. :^)
Up Topic Community / Player Creations / Open Clonk Development Tool

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