Hi Guys,
I played Clonk since the first game and till now i havn't find the time to make some content for the game. For some weeks i was on a search for a new project and then i found the OC Project. Now i would see, what i can do for the project. :)
Pack Includes:
dropoff.wav <- Clonk throws clay to the ground or something
explosion.wav <- Please give me some feedback, i think it's to many reveerbed.
flyship_rotor.wav <- I think the sound is near to perfect.
makesteel.wav <- for the metalfactory
train_moves.wav <- i have a little problem to loop up this sound correctly, but in the next time i would update it.
woodcut.wav <- please, feedback
I hope some sounds are ok for you.
I hereby license the following file(s) under the CC-by license
I played Clonk since the first game and till now i havn't find the time to make some content for the game. For some weeks i was on a search for a new project and then i found the OC Project. Now i would see, what i can do for the project. :)
Pack Includes:
dropoff.wav <- Clonk throws clay to the ground or something
explosion.wav <- Please give me some feedback, i think it's to many reveerbed.
flyship_rotor.wav <- I think the sound is near to perfect.
makesteel.wav <- for the metalfactory
train_moves.wav <- i have a little problem to loop up this sound correctly, but in the next time i would update it.
woodcut.wav <- please, feedback
I hope some sounds are ok for you.
I hereby license the following file(s) under the CC-by license
Attachment: soundpack_oc.rar (349k)
dropoff: Ending can be cut off
explosion: It sounds way too much like a kettledrum in a church. It lacks a sharp and bright beginning, imho. And you're right with the reverb.
flyship rotor: Should perhaps be a little louder.
woodcut: Is that one strike of a saw?
explosion: It sounds way too much like a kettledrum in a church. It lacks a sharp and bright beginning, imho. And you're right with the reverb.
flyship rotor: Should perhaps be a little louder.
woodcut: Is that one strike of a saw?
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