There is a bug in StdCompilerINIRead where unsigned 16-bit integers are clamped to the range 0 to 32767 instead of 0 to 65535. This causes all ports numbers above 32767 to be read as 32767 when parsing game references.
I hereby license the file 0001-Fix-clamping-of-unsigned-16-bit-int.patch under the CC-BY license
I hereby license the file 0001-Fix-clamping-of-unsigned-16-bit-int.patch under the CC-BY license
Attachment: 0001-Fix-clamping-of-unsigned-16-bit-int.patch (902B)
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