Using the inventory menu, it's currently possible to steal from the inventory of any other Clonk while standing in front of them. This currently even works with enemy Clonks.
I don't think this is a good mechanic to have. It's very confusing to have your items disappear and makes griefing in online rounds very easy.
I propose we disallow inventory stealing in all cases except with your own Clonks. Note that I only want to disallow taking items from other Clonks. Voluntarily giving items to other Clonks is a good thing to have.
Comments?
I don't think this is a good mechanic to have. It's very confusing to have your items disappear and makes griefing in online rounds very easy.
I propose we disallow inventory stealing in all cases except with your own Clonks. Note that I only want to disallow taking items from other Clonks. Voluntarily giving items to other Clonks is a good thing to have.
Comments?
>This currently even works with enemy Clonks.
That's clearly a bug and not intended.
>Note that I only want to disallow taking items from other Clonks. Voluntarily giving items to other Clonks is a good thing to have.
Sounds worth a try. You could still give e.g. fused dynamite to your allies, but if you do that you should probably be kicked anyway.
In what round can you steal from enemies? I guess only those where your opponents are not really hostile, or?
It worked in yesterday's round of Magma Moles while I was trapped together with Sven.
Not talking about getting stuff from enemy clonks (because that's a bug) but I really do like the feature of being able to get something from allied clonks. It's convenient in online rounds when you are looking for a certain tool as many people just park their spare clonk somewhere and you know that one's got an axe or something. It's far quicker than to chat and ask who's got whatever, wait until they actually find the time to switch clonks and give you things.
In an allied round it doesn't really matter when someone 'steals' stuff from you. It adds a little fun to the game, like snatching the pickaxe from someone's hand just before they strike and things like that. ;) Or battle for that item you need to win the scenario just because you want to be the one 'winning' it.
In an allied round it doesn't really matter when someone 'steals' stuff from you. It adds a little fun to the game, like snatching the pickaxe from someone's hand just before they strike and things like that. ;) Or battle for that item you need to win the scenario just because you want to be the one 'winning' it.
That's a good point. What about just restricting it for the active Clonk? This would still allow gathering tools from "parked" Clonks while preventing confusion with the active Clonk.
In rounds like the volcano escape one, it kind of does: there's always a small inventory-stealing battle around the starting bread as you still lose if you die before reaching the goal.
>In an allied round it doesn't really matter when someone 'steals' stuff from you.
In rounds like the volcano escape one, it kind of does: there's always a small inventory-stealing battle around the starting bread as you still lose if you die before reaching the goal.
We might weaken this: Only allow taking from a clonk that is not currently the cursor (or selected, if that mechanic even still exists…).
Then again, you could extend that: Why even have clonks belong to a player and not allow anyone from the same team to control them? (That would be a tad of work, though…)
Then again, you could extend that: Why even have clonks belong to a player and not allow anyone from the same team to control them? (That would be a tad of work, though…)
>Then again, you could extend that: Why even have clonks belong to a player and not allow anyone from the same team to control them? (That would be a tad of work, though…)
Interesting idea, that actually could work quite well for stand-around Clonks, defenders and door-keepers and Clonks like that.
An idea I had some time ago that is similar to that is the following:
You can put Clonks on automatic attack mode via the interaction menu. The Clonk is then removed from your Crew and guards the position. You can either reclaim the Clonk when walking in front of it and using the interaction menu or when you use a respawn.
But I guess we need good base melees first!
You can put Clonks on automatic attack mode via the interaction menu. The Clonk is then removed from your Crew and guards the position. You can either reclaim the Clonk when walking in front of it and using the interaction menu or when you use a respawn.
But I guess we need good base melees first!
I'd prefer it to be a rule to allow or disallow taking or giving items to other clonks. Then it could be set individually per scenario if it should be possible to transfer items or not.
What would the advantage be? In which of our scenarios would you allow it and in which wouldn't you?
I don't really see the point.
I don't really see the point.
Because Sven would clearly fill your inventory with rocks and then take the gold himself
Maybe someone wants to create a scenario in which you're not allowed to give items to other clonks for whatever reason.
This will need more work in any case, as you'd probably want to disallow throwing away items as well.
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