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Well, yeah. A new release, a cool major feature. And it's very possible that new people do not immediately understand this Editor at all. And have no idea what developing for Clonk means! And to be hip and cool these days, you have to make tutorial videos!
But. I guess 30 minutes for just the first video is too much. Too much of an infodump here. Information that is not used right away and therefore of no further interest but still in the video. I tried to explain all details of the Editor and when watching it afterwards, I thought to myself, that it is not that important to understand every little detail. Like zoom factor or such.
So, I will do another attempt and streamline the video better. 10 minutes max is my goal, to just show how to open the Editor, the main tools and features and have a scenario created.
If you find the time, you can watch this and give me further feedback on how to go about this. Or tell me that I suck at this and should never do it again ever. Oh and by the way, the video is in German for all our German fanbase! But we should probably also do things in English.
I thought we used Zoom=8 for our scenarios because that makes the landscape look better. I think there could be hint in the editor saying this as well.
And in the object list there are still quite some objects selectable that do not make sense or do not have an editor interface, which may confuse newcomers.
Will you also detail how to use special objects, in an arena one could explain the moving brick and waypoint placement, and for example bubbling lava (decoration) with rectangle selection.
> And in the object list there are still quite some objects selectable that do not make sense or do not have an editor interface, which may confuse newcomers.
Just a quick note here, also responding to what you wrote in IRC: I'd rather make these tutorials using the 8.1 release (when we release) to have it more 'official' and not confuse people by having it look different from they got.
> And in the object list there are still quite some objects selectable that do not make sense [...]
The object list is also broken right now. It seems to miss some objects (e.g. I could not see the player clonk and contents).
As Sven2 already said, the slowness of the video and the level of detail of your explanations should make it really easy for absolute beginners to understand the functionality of the editor. And the very basics of the editor, such as how do I start the editor, how do I make my first scenario and what do all the things in the editor do are pretty much covered.
I just fear the average millenial will not watch 30 minutes of detailed explanation!
>I just fear the average millenial will not watch 30 minutes of detailed explanation!
I think it'd be a good idea to structure everything there is to know and write down a script. Then chop it up in small bits.
For the first video for example I'd just quickly show how to load up a new scenario, draw a basic landscape and place some objects without configurating them.
In-depth explanations of the UI or how dialog works or how to use the scene object and so on can each be done in a seperate video.
Don't get me wrong, your video does a good job explaining everything to someone who has already found the editor and is interested. But shorter, more compact stuff could help hooking newbies.
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