Frankly, I don't really care what we call OpenClonk. To me, it is a different game from the Clonk titles which came before. I'm willing to admit that and if that means, we are no successor, so be it. I do hope so that calling OC a "Spin-Off" game from the series is okay to parts of the old community. I am opening this thread in order to ask everyone if it is okay to do respective changes to our About page.
The problem is that your opinion isn't the same as others' opinions =P
>I do hope so that calling OC a "Spin-Off" game from the series is okay to parts of the old community.
Spin-Off sounds nice.
Wow, that discussion. oO
People who love the same game, just different aspects of it, hate each other.
As I diddn't follow that discussion, I might have somewhat of a neutral optinion.
As with movies, a good successor mostly boils down to a 'feel'. When i first started OC a few years ago, it diddn't feel right, but it was also in a very early stage.
When I started OC again 2 weeks ago, it still diddn't feel right. For me that is mostly due to the graphics and the controls.
So I looked at moddability.
Which is great, but hard to learn.
And suddendly OC feels so clonkig again. 'Cause I remembered how I started playing Clonk, diddn't like some things, started modding it and how hard it was. But rewarding, and it got easier with time.
I think this is the most important point, and I see you guys working on it. Making it easier for new players to do great things with your game.
So to me, Open Clonk is very clearly the successor, even if some of the mechanics have changed.
People who love the same game, just different aspects of it, hate each other.
As I diddn't follow that discussion, I might have somewhat of a neutral optinion.
As with movies, a good successor mostly boils down to a 'feel'. When i first started OC a few years ago, it diddn't feel right, but it was also in a very early stage.
When I started OC again 2 weeks ago, it still diddn't feel right. For me that is mostly due to the graphics and the controls.
So I looked at moddability.
Which is great, but hard to learn.
And suddendly OC feels so clonkig again. 'Cause I remembered how I started playing Clonk, diddn't like some things, started modding it and how hard it was. But rewarding, and it got easier with time.
I think this is the most important point, and I see you guys working on it. Making it easier for new players to do great things with your game.
So to me, Open Clonk is very clearly the successor, even if some of the mechanics have changed.
>So I looked at moddability.
>Which is great, but hard to learn.
As with everything else this is quite easy if you get the hang of it. Unfortunately there are just very few and fairly old tutorials yet making it a bit harder to learn.
>So to me, Open Clonk is very clearly the successor, even if some of the mechanics have changed.
I think there are even good examples in Clonk's past where mechanics have changed as well.
I would say that spin-off describes our project better, but in the actual sentence on our frontpage I like successor more.
For me it is definitely a successor, considering that it is based on literally the same source code.
Spin-off sounds kinda negative, given the context of the discussion.
How about you use neither of them and instead something like this:
"OpenClonk is an open source project founded on and inspired by Clonk Rage, the last official game in the Clonk series."
instead of
"OpenClonk is the Open source successor of the Clonk gaming series."
"Based on the last official game in the Clonk series, it strives to replicate and add to the unique experience the Clonk universe offers."
instead of
"It is the successor of the shareware game series Clonk and thus inherits many of its features."
Spin-off sounds kinda negative, given the context of the discussion.
How about you use neither of them and instead something like this:
"OpenClonk is an open source project founded on and inspired by Clonk Rage, the last official game in the Clonk series."
instead of
"OpenClonk is the Open source successor of the Clonk gaming series."
"Based on the last official game in the Clonk series, it strives to replicate and add to the unique experience the Clonk universe offers."
instead of
"It is the successor of the shareware game series Clonk and thus inherits many of its features."
I can see how people expext a similar difference between OC and CR as was between CR and CE and may have their expectations betrayed. But i doubt any words we choose will make a difference.
Edit: I don't have an opinion on the change in text though.
https://www.safaribooksonline.com/library/view/team-geek/9781449329839/ch04.html
https://www.theregister.co.uk/2008/05/30/google_open_source_talk/
https://www.google.de/search?q=poisonous+people+open+source&tbs=vid:1&gws_rd=cr&dcr=0&ei=TkusWtzdJ-K96ASE_5qIBg
In this context, the term generally describes a person who costs more time investment than he or she produces and is thus, in total, detrimental to a project
Apart from that, he's quite an established member of the community. The ban was highly uncalled for (and in my opinion should be taken back if it's still effective).
The discussion on clonkspot took a more productive turn now.
OC breaks with many old concepts, such as controls, fixed jumps etc. which haven't been changed for ages, so most old players are used to them. In my opinion, those players will be upset noticing that OC isn't a successor to CR as CR was to CE; so "spin-off", "offspring" or whatever shows that OC is not meant to replace CR, but to be a clonk-style game with other concepts.
Just because you ditch a 15+ year old jumping mechanic doesn't mean you can't call yourself a successor imo.
>OC however raised that major version number.
It still uses the C4 prefix .
Sure. But is that visible unless you download the source code?
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